3D printing is becoming increasingly affordable and accessible to entertainment designers. This quick start guide will help you navigate the subject, outlining the basics of the technology and answering important questions about the emerging practice.
3D printing is becoming increasingly affordable and accessible to entertainment designers. This quick start guide will help you navigate the subject, outlining the basics of the technology and answering important questions about the emerging practice.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Anne E. McMills has been teaching 3D printing since 2011. Her passion is for expanding 3D technology's home in theatrical design. Furthermore, Anne is involved in advisory panels and focus groups for 3D technology companies where she has the opportunity to be a voice for the entertainment industry. In addition to her passion for 3D printing, Anne is a lighting designer, professor, and also the author of The Assistant Lighting Designer's Toolkit . She has worked in theatre (from Broadway to the West End) as well as in dance, opera, theme parks, concerts, award shows, industrials, architectural lighting, and television. Anne is the Head of Lighting Design at San Diego State University (where she also teaches 3D fabrication) and a proud member of United Scenic Artists, Local 829.
Inhaltsangabe
Table of Contents Part I: The Basics 1. Methods of 3D Printing 2. Choosing a 3D Printer Part II: Workflow 3. Acquiring a Model 4. Creating your own 3D Model 5. Fixing and Finalizing 6. Printing 7. Troubleshooting PART III: The Entertainment Industry 8. Scenic Applications 9. Costume Applications 10. Character Design and Fabrication 11. Exhibit Design 12 Additional Disciplines Appendices Appendix A: Safety Concerns Appendix B: Glossary of Terms Endnotes Bibliography Index
Table of Contents Part I: The Basics 1. Methods of 3D Printing 2. Choosing a 3D Printer Part II: Workflow 3. Acquiring a Model 4. Creating your own 3D Model 5. Fixing and Finalizing 6. Printing 7. Troubleshooting PART III: The Entertainment Industry 8. Scenic Applications 9. Costume Applications 10. Character Design and Fabrication 11. Exhibit Design 12 Additional Disciplines Appendices Appendix A: Safety Concerns Appendix B: Glossary of Terms Endnotes Bibliography Index
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