This PhD thesis (2007),investigates how electronic art patches together processes and methods from the arts, engineering and computer science environments. This investigation is positioned in the electronic art laboratory where new alliances with other disciplines are established. It provides information about the practical and theoretical aspects of the research and development processes of artists. It provides a framework describing the electronic art methods to improve collaboration by informing others about the artistic research and development approach. Processpatching, defining new methods in aRt&D lays the groundwork for a future framework of use to scholars and practitioners who are involved in interdisciplinary collaborations amongst and between the fields of Art, Computer Science, and Engineering.
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