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  RETAIL SELLING POINTS An in depth guide for creating immersive VR experiences Shows the right way to create compelling VR applications Plenty of useful examples with detailed instructions AUDIENCE Readers can use this book even if they don't yet own the Oculus Rift hardware. Some experience with C++ or another OO language is required for the programming examples. No previous knowledge of optics, display, or motion tracking is expected.

Produktbeschreibung
  RETAIL SELLING POINTS An in depth guide for creating immersive VR experiences Shows the right way to create compelling VR applications Plenty of useful examples with detailed instructions AUDIENCE Readers can use this book even if they don't yet own the Oculus Rift hardware. Some experience with C++ or another OO language is required for the programming examples. No previous knowledge of optics, display, or motion tracking is expected.
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Autorenporträt
Bradley Austin Davis is a software developer for IMDb.com and the maintainer of the community version of the Oculus VR SDK on GitHub. Karen Bryla is a freelance technical writer and developer. Philips Alexander Benton is an associate lecturer in Advanced 3D Graphics at the University of Cambridge and a senior software engineer at Google.