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This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.

Produktbeschreibung
This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Nevada, Reno. He teaches undergraduate and graduate courses in Computer Science, Computer Engineering, and Digital Gaming and Simulation. His research interests include Artificial Intelligence, Visual Computing, Robotics and Teleoperation, and Digital Gaming and Simulation. Prior to joining the University of Nevada, Reno, he served as a tenured professor of computer science at the University of Houston-Victoria and was the founding director of the Computation and Advanced Visualization Engineering Laboratory, where undergraduate and graduate students utilize a state-of-the-art motion capture studio for research in entertainment and serious gaming application.