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DreadLore is a Storytelling Tabletop Roleplaying Game with a universal system of mechanics (setting-agnostic). The book also includes an in-depth look into the world of Craster, the official setting for the game. It is designed for dreamers and storytellers and puts the Players in the center of the action. Through their epic successes and utter failures, the system provides the Arbiter (game master) and Players with tools to tell an amazing, cooperative story. This Deluxe edition of the CoreBook contains instructions on how to build your own full-fledged Characters and Antagonists; it contains…mehr

Produktbeschreibung
DreadLore is a Storytelling Tabletop Roleplaying Game with a universal system of mechanics (setting-agnostic). The book also includes an in-depth look into the world of Craster, the official setting for the game. It is designed for dreamers and storytellers and puts the Players in the center of the action. Through their epic successes and utter failures, the system provides the Arbiter (game master) and Players with tools to tell an amazing, cooperative story. This Deluxe edition of the CoreBook contains instructions on how to build your own full-fledged Characters and Antagonists; it contains an original Setting with lore, geography, and monsters as well. Delve into the world of Craster, a Fantasy Punk, apocalyptic setting full of Magicka and Theurgy (weird science), religion and philosophy. Dangers abound in this dying world, and it is up to Characters with enough strength of will and purpose to write their names in the very stars with their great deeds. Perhaps then, they will escape the ennui and despair of Craster, and instead win immortality.
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Autorenporträt
Bill Bunkum is a Kentucky native and game system designer. He has been a game master since 2006 and has campaigns in a number of popular TTRPG system. In addition to game design, Bill writes scripts, short stories, poetry, and songs, is a painter, a programmer, a linguaphile, and an actor. Bill started creating the world of DreadLore, Craster, in 2006 for various campaigns he was running; he further developed Craster through short stories, songs, art, and through running campaigns in his first game system, the Crack System, before finally completing it in the form of DreadLore. Since that time, he and his gaming crew, the Dreadies, have played various renditions of the world and game system until Bill finally buckled down and ran a successful Kickstarter campaign to complete the DreadLore Corebook.