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Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, readers can learn all the skills and techniques they'll need to write great games with the new Godot 3 release. Each short, easy lesson builds on all that's come before, helping readers master all of Godot's essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Godot in 24 Hours, Sams Teach Yourself is packed with up-to-the-minute examples and modern game development…mehr

Produktbeschreibung
Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, readers can learn all the skills and techniques they'll need to write great games with the new Godot 3 release. Each short, easy lesson builds on all that's come before, helping readers master all of Godot's essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Godot in 24 Hours, Sams Teach Yourself is packed with up-to-the-minute examples and modern game development techniques. By the time students are finished, they'll be comfortable using Godot to create virtually any game they can imagine.
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Autorenporträt
Ariel Manzur is co-creator of Godot and is currently maintaining the open source project. George Marques is a full-stack developer at Open Journal Solutions. He is an active contributor to the Godot game engine. His projects include the plugin to import Tiled Map Editor levels. He is the author of two blog post on Godot published by Packt Pub titled, “How to create a breakout game with Godot engine,” and “How to make 2D navigation with Godot engine.” He is a former student of Information Systems at the University of São Paulo and his interests include general programming and writing. He can be found on Github at: https://github.com/vnen.