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Annual meeting of UK HCI group; essential purchase for all researchers, designers and manufacturers.
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Annual meeting of UK HCI group; essential purchase for all researchers, designers and manufacturers.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 440
- Erscheinungstermin: 24. Februar 1995
- Englisch
- Abmessung: 250mm x 176mm x 31mm
- Gewicht: 862g
- ISBN-13: 9780521485579
- ISBN-10: 0521485576
- Artikelnr.: 21501398
- Verlag: Cambridge University Press
- Seitenzahl: 440
- Erscheinungstermin: 24. Februar 1995
- Englisch
- Abmessung: 250mm x 176mm x 31mm
- Gewicht: 862g
- ISBN-13: 9780521485579
- ISBN-10: 0521485576
- Artikelnr.: 21501398
1. The future of graphic user interfaces: personal role managers; 2. Beyond
the workstation: mediaspaces and augmented reality; Part I. Methodology of
Interactive Systems Development: 3. Transferring HCI modelling and design
techniques to practitioners: a framework and empirical work; 4. The use of
visual indexing as an interview support technique; 5. A domain analysis of
air traffic management work can be used to rationalise interface design
issues; 6. Manuals as structured programs; 7. Improving education through
computer-based alternative assessment methods; 8. Visual programming in a
visual domain: a case study of cognitive dimensions; 9. Evaluating
evaluation methods; Part II. Crafting Interaction: Styles, Metaphors,
Modalities and Agents: 10. A comparison of placement strategies for
effective visual design; 11. Evaluation of alternative operations for
browsing hypertext; 12. On the problem of selecting interaction objects;
13. Minimising conceptual baggage: making choices about metaphor; 14.
Keeping an eye on your interface: the potential for eye-based control of
graphical user interfaces (GUIs); 15. A linguistic approach to sign
language synthesis; 16. Generalisation and the adaptive interface; 17.
Agent-based interaction; Part III. Modelling Humans, Computers and Their
Interaction: 18. Multi-perspective modelling of interface design issues;
undo in a collaborative editor; 19. Qualitative models of user interface;
20. Modelling interaction using template abstractions; 21. The formal
analysis of human-computer interaction during accident investigations; Part
IV. Notations and Tools for Design: 22. XUAN: enhancing UAN to capture
temporal relationships among actions; 23. Structured notations to support
human factors specification of interactive systems; 24. Discount dialogue
modelling with action simulator; 25. Executable task analysis: integration
issues; 26. Beyond data models for automated user interface generation;
Part V. Computer-Supported Cooperative Work: 27. Designing a user interface
for folding editors to support collaborative work; 28. Collaborative use of
X-windows applications in observational astronomy; 29. Que sera sera - the
problem of the future perfect in open and cooperative systems; 30.
Viewpoints, actionpoints and spatial frames for collaborative user
interfaces.
the workstation: mediaspaces and augmented reality; Part I. Methodology of
Interactive Systems Development: 3. Transferring HCI modelling and design
techniques to practitioners: a framework and empirical work; 4. The use of
visual indexing as an interview support technique; 5. A domain analysis of
air traffic management work can be used to rationalise interface design
issues; 6. Manuals as structured programs; 7. Improving education through
computer-based alternative assessment methods; 8. Visual programming in a
visual domain: a case study of cognitive dimensions; 9. Evaluating
evaluation methods; Part II. Crafting Interaction: Styles, Metaphors,
Modalities and Agents: 10. A comparison of placement strategies for
effective visual design; 11. Evaluation of alternative operations for
browsing hypertext; 12. On the problem of selecting interaction objects;
13. Minimising conceptual baggage: making choices about metaphor; 14.
Keeping an eye on your interface: the potential for eye-based control of
graphical user interfaces (GUIs); 15. A linguistic approach to sign
language synthesis; 16. Generalisation and the adaptive interface; 17.
Agent-based interaction; Part III. Modelling Humans, Computers and Their
Interaction: 18. Multi-perspective modelling of interface design issues;
undo in a collaborative editor; 19. Qualitative models of user interface;
20. Modelling interaction using template abstractions; 21. The formal
analysis of human-computer interaction during accident investigations; Part
IV. Notations and Tools for Design: 22. XUAN: enhancing UAN to capture
temporal relationships among actions; 23. Structured notations to support
human factors specification of interactive systems; 24. Discount dialogue
modelling with action simulator; 25. Executable task analysis: integration
issues; 26. Beyond data models for automated user interface generation;
Part V. Computer-Supported Cooperative Work: 27. Designing a user interface
for folding editors to support collaborative work; 28. Collaborative use of
X-windows applications in observational astronomy; 29. Que sera sera - the
problem of the future perfect in open and cooperative systems; 30.
Viewpoints, actionpoints and spatial frames for collaborative user
interfaces.
1. The future of graphic user interfaces: personal role managers; 2. Beyond
the workstation: mediaspaces and augmented reality; Part I. Methodology of
Interactive Systems Development: 3. Transferring HCI modelling and design
techniques to practitioners: a framework and empirical work; 4. The use of
visual indexing as an interview support technique; 5. A domain analysis of
air traffic management work can be used to rationalise interface design
issues; 6. Manuals as structured programs; 7. Improving education through
computer-based alternative assessment methods; 8. Visual programming in a
visual domain: a case study of cognitive dimensions; 9. Evaluating
evaluation methods; Part II. Crafting Interaction: Styles, Metaphors,
Modalities and Agents: 10. A comparison of placement strategies for
effective visual design; 11. Evaluation of alternative operations for
browsing hypertext; 12. On the problem of selecting interaction objects;
13. Minimising conceptual baggage: making choices about metaphor; 14.
Keeping an eye on your interface: the potential for eye-based control of
graphical user interfaces (GUIs); 15. A linguistic approach to sign
language synthesis; 16. Generalisation and the adaptive interface; 17.
Agent-based interaction; Part III. Modelling Humans, Computers and Their
Interaction: 18. Multi-perspective modelling of interface design issues;
undo in a collaborative editor; 19. Qualitative models of user interface;
20. Modelling interaction using template abstractions; 21. The formal
analysis of human-computer interaction during accident investigations; Part
IV. Notations and Tools for Design: 22. XUAN: enhancing UAN to capture
temporal relationships among actions; 23. Structured notations to support
human factors specification of interactive systems; 24. Discount dialogue
modelling with action simulator; 25. Executable task analysis: integration
issues; 26. Beyond data models for automated user interface generation;
Part V. Computer-Supported Cooperative Work: 27. Designing a user interface
for folding editors to support collaborative work; 28. Collaborative use of
X-windows applications in observational astronomy; 29. Que sera sera - the
problem of the future perfect in open and cooperative systems; 30.
Viewpoints, actionpoints and spatial frames for collaborative user
interfaces.
the workstation: mediaspaces and augmented reality; Part I. Methodology of
Interactive Systems Development: 3. Transferring HCI modelling and design
techniques to practitioners: a framework and empirical work; 4. The use of
visual indexing as an interview support technique; 5. A domain analysis of
air traffic management work can be used to rationalise interface design
issues; 6. Manuals as structured programs; 7. Improving education through
computer-based alternative assessment methods; 8. Visual programming in a
visual domain: a case study of cognitive dimensions; 9. Evaluating
evaluation methods; Part II. Crafting Interaction: Styles, Metaphors,
Modalities and Agents: 10. A comparison of placement strategies for
effective visual design; 11. Evaluation of alternative operations for
browsing hypertext; 12. On the problem of selecting interaction objects;
13. Minimising conceptual baggage: making choices about metaphor; 14.
Keeping an eye on your interface: the potential for eye-based control of
graphical user interfaces (GUIs); 15. A linguistic approach to sign
language synthesis; 16. Generalisation and the adaptive interface; 17.
Agent-based interaction; Part III. Modelling Humans, Computers and Their
Interaction: 18. Multi-perspective modelling of interface design issues;
undo in a collaborative editor; 19. Qualitative models of user interface;
20. Modelling interaction using template abstractions; 21. The formal
analysis of human-computer interaction during accident investigations; Part
IV. Notations and Tools for Design: 22. XUAN: enhancing UAN to capture
temporal relationships among actions; 23. Structured notations to support
human factors specification of interactive systems; 24. Discount dialogue
modelling with action simulator; 25. Executable task analysis: integration
issues; 26. Beyond data models for automated user interface generation;
Part V. Computer-Supported Cooperative Work: 27. Designing a user interface
for folding editors to support collaborative work; 28. Collaborative use of
X-windows applications in observational astronomy; 29. Que sera sera - the
problem of the future perfect in open and cooperative systems; 30.
Viewpoints, actionpoints and spatial frames for collaborative user
interfaces.