This is a hands-on exploration of digital design methods and tools, providing enough information to quickly learn the basics across interaction, interface, user experience, augmented and virtual reality design, as well as animation, motion graphics and mixed reality. Mirroring real demands of the contemporary designer, this multidisciplinary approach arms readers with procedural building blocks, hacks and shortcuts to ensure they are able to work efficiently across software and projects.
This is a hands-on exploration of digital design methods and tools, providing enough information to quickly learn the basics across interaction, interface, user experience, augmented and virtual reality design, as well as animation, motion graphics and mixed reality. Mirroring real demands of the contemporary designer, this multidisciplinary approach arms readers with procedural building blocks, hacks and shortcuts to ensure they are able to work efficiently across software and projects.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
David Leicester Hardy is an assistant professor at James Madison University in Virginia and is a multidisciplinary graphic designer working in web, interactive, print-based, and motion graphics design. With over fifteen years of professional experience, he has worked for advertising agencies, educational institutions, private firms, non-profit institutions, and artists and musicians.
Inhaltsangabe
Introduction: Convergence with Tech, Divergence of Media Progress of graphic design Rationale and objectives of the book 1. User Interface and Digital Design Familiar controls, their uses and variations Text and object size for screen and target size for touch controls Hierarchy and visual flow in digital design Strategic use of color and texture Signal to noise ratio in headings, descriptors, commands, etc. Methods of overlaying text on images How to reduce visual clutter using modularity and affordance Interface design process from sketch to high fidelity product 2. User Experience and Strategy Rapid prototyping processes and workflow User research and creation of personas Data driven design and experiential praxis User centered design that considers empathy and psychology Screen sizes and performance / task hierarchy Gestalt theory for functional elements 3. Animation and Motion Graphics Motion design principles 2D animation in 3D space Five basic transformations Pacing, audio integration, and transitions Digital storytelling as an emotionally compelling and engaging format Uses and final output for animation and motion graphics 4. Interaction Design IxD's relationship to UI Extending animation for user interfaces Microinteraction description and process Delighting users through perceived tactile experiences Intuitive systems and patterns Various methods for prototyping interactions 5. Design for the Web Layout strategy for various viewport widths Important takeaways in quickly learning HTML (structure) and CSS (styling) The concept of semantic mark up, and how it bolsters visual design Creative coding and how to quickly iterate "in the browser" How to design in chunks using the sandwich technique Tips for designing something that's actually possible to build with code 6. Virtual, Augmented, and Mixed Reality Conceptualizing virtual experiences for brand / business objectives Calculating field of motion and periphery Designing UI with proximity in mind Workflow beginning from a popular design software Overview of 3D development platform Outline of ARkit and Swift technologies Epilogue: Standing on the precipice Recap the tenets of working in a multidisciplinary way Predictions for the next 10 15 years Wrap up
Introduction: Convergence with Tech, Divergence of Media Progress of graphic design Rationale and objectives of the book 1. User Interface and Digital Design Familiar controls, their uses and variations Text and object size for screen and target size for touch controls Hierarchy and visual flow in digital design Strategic use of color and texture Signal to noise ratio in headings, descriptors, commands, etc. Methods of overlaying text on images How to reduce visual clutter using modularity and affordance Interface design process from sketch to high fidelity product 2. User Experience and Strategy Rapid prototyping processes and workflow User research and creation of personas Data driven design and experiential praxis User centered design that considers empathy and psychology Screen sizes and performance / task hierarchy Gestalt theory for functional elements 3. Animation and Motion Graphics Motion design principles 2D animation in 3D space Five basic transformations Pacing, audio integration, and transitions Digital storytelling as an emotionally compelling and engaging format Uses and final output for animation and motion graphics 4. Interaction Design IxD's relationship to UI Extending animation for user interfaces Microinteraction description and process Delighting users through perceived tactile experiences Intuitive systems and patterns Various methods for prototyping interactions 5. Design for the Web Layout strategy for various viewport widths Important takeaways in quickly learning HTML (structure) and CSS (styling) The concept of semantic mark up, and how it bolsters visual design Creative coding and how to quickly iterate "in the browser" How to design in chunks using the sandwich technique Tips for designing something that's actually possible to build with code 6. Virtual, Augmented, and Mixed Reality Conceptualizing virtual experiences for brand / business objectives Calculating field of motion and periphery Designing UI with proximity in mind Workflow beginning from a popular design software Overview of 3D development platform Outline of ARkit and Swift technologies Epilogue: Standing on the precipice Recap the tenets of working in a multidisciplinary way Predictions for the next 10 15 years Wrap up
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