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A ground-up approach to foundational computer science.Computer Science: An Overview, 13th edition, is an introduction for students of all backgrounds. This edition contains over 1,000 questions and exercises to reinforce core concepts.This text is comprehensive and highly accessible, making it ideal for undergraduate studies in computer science.
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A ground-up approach to foundational computer science.Computer Science: An Overview, 13th edition, is an introduction for students of all backgrounds. This edition contains over 1,000 questions and exercises to reinforce core concepts.This text is comprehensive and highly accessible, making it ideal for undergraduate studies in computer science.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Pearson Education Limited
- 13 ed
- Seitenzahl: 736
- Erscheinungstermin: 25. Februar 2019
- Englisch
- Abmessung: 254mm x 204mm x 28mm
- Gewicht: 1334g
- ISBN-13: 9781292263427
- ISBN-10: 1292263423
- Artikelnr.: 57110964
- Verlag: Pearson Education Limited
- 13 ed
- Seitenzahl: 736
- Erscheinungstermin: 25. Februar 2019
- Englisch
- Abmessung: 254mm x 204mm x 28mm
- Gewicht: 1334g
- ISBN-13: 9781292263427
- ISBN-10: 1292263423
- Artikelnr.: 57110964
Asterisks indicate suggestions for optional sections. 1. Introduction
0.1 The Role of Algorithms
0.2 The History of Computing
0.3 An Outline of Our Study
0.4 The Overarching Themes of Computer Science 1. Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data and Programming
1.9 Data Compression
1.10 Communication Errors 1. Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Programming Data Manipulation
2.7 Other Architectures 2. Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine's Activities
3.4 Handling Competition Among Processes
3.5 Security 3. Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Simple Client Server
4.6 Cybersecurity 4. Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness 5. Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming 6. Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability 7. Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language 8. Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object-Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology 9. Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation 10. Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences 11. Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public-Key Cryptography 12. Appendixes:
A. ASCII
B. Circuits to Manipulate Two's Complement Representations
C. Vole: A Simple Machine Language
D. High-Level Programming Languages
E. The Equivalence of Iterative and Recursive Structures
F. Answers to Questions & Exercises Index
0.1 The Role of Algorithms
0.2 The History of Computing
0.3 An Outline of Our Study
0.4 The Overarching Themes of Computer Science 1. Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data and Programming
1.9 Data Compression
1.10 Communication Errors 1. Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Programming Data Manipulation
2.7 Other Architectures 2. Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine's Activities
3.4 Handling Competition Among Processes
3.5 Security 3. Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Simple Client Server
4.6 Cybersecurity 4. Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness 5. Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming 6. Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability 7. Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language 8. Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object-Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology 9. Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation 10. Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences 11. Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public-Key Cryptography 12. Appendixes:
A. ASCII
B. Circuits to Manipulate Two's Complement Representations
C. Vole: A Simple Machine Language
D. High-Level Programming Languages
E. The Equivalence of Iterative and Recursive Structures
F. Answers to Questions & Exercises Index
Asterisks indicate suggestions for optional sections. 1. Introduction
0.1 The Role of Algorithms
0.2 The History of Computing
0.3 An Outline of Our Study
0.4 The Overarching Themes of Computer Science 1. Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data and Programming
1.9 Data Compression
1.10 Communication Errors 1. Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Programming Data Manipulation
2.7 Other Architectures 2. Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine's Activities
3.4 Handling Competition Among Processes
3.5 Security 3. Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Simple Client Server
4.6 Cybersecurity 4. Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness 5. Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming 6. Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability 7. Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language 8. Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object-Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology 9. Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation 10. Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences 11. Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public-Key Cryptography 12. Appendixes:
A. ASCII
B. Circuits to Manipulate Two's Complement Representations
C. Vole: A Simple Machine Language
D. High-Level Programming Languages
E. The Equivalence of Iterative and Recursive Structures
F. Answers to Questions & Exercises Index
0.1 The Role of Algorithms
0.2 The History of Computing
0.3 An Outline of Our Study
0.4 The Overarching Themes of Computer Science 1. Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data and Programming
1.9 Data Compression
1.10 Communication Errors 1. Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Programming Data Manipulation
2.7 Other Architectures 2. Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine's Activities
3.4 Handling Competition Among Processes
3.5 Security 3. Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Simple Client Server
4.6 Cybersecurity 4. Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness 5. Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming 6. Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability 7. Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language 8. Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object-Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology 9. Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation 10. Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences 11. Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public-Key Cryptography 12. Appendixes:
A. ASCII
B. Circuits to Manipulate Two's Complement Representations
C. Vole: A Simple Machine Language
D. High-Level Programming Languages
E. The Equivalence of Iterative and Recursive Structures
F. Answers to Questions & Exercises Index