Following scholarship on gender in science fiction, this book explores the limits of considering age as a social construction, positing that considering aged bodies changes the way we read both age and science fiction. It employs contemporary clinical psychology, the biopsychosocial model, to provide a method to consider age (and gender) as an embodied synthesis of physicality, psychology, and social environment. Visiting topics such as care work, sexuality, sport, and the military, the book demonstrates that acknowledging a more fully embodied age is not only necessary for the individual…mehr
Following scholarship on gender in science fiction, this book explores the limits of considering age as a social construction, positing that considering aged bodies changes the way we read both age and science fiction. It employs contemporary clinical psychology, the biopsychosocial model, to provide a method to consider age (and gender) as an embodied synthesis of physicality, psychology, and social environment. Visiting topics such as care work, sexuality, sport, and the military, the book demonstrates that acknowledging a more fully embodied age is not only necessary for the individual subject, but also enriches understanding of other social categories, including gender and race.
Derek J. Thiess, Ph.D. is a Tutor at the University of Georgia, USA. He has published in journals such as Femspec and Journal of the Fantastic in the Arts and is also the author of Relativism, Alternate History, and the Forgetful Reader (2014).
Inhaltsangabe
Foreword Arial S. Treankler Introduction 1. Science Fiction and the Abjection of Age 2. Bad Girls (with Older Men): Differently Aged Relationships in the Twilight Series 3. Care Work, Age, and Culture in SF 4. The End of Games: Sport, Anger, and Young Masculinity in SF 5. Age in the Machine: Aged Bodies in Cyberpunk Conclusions: "No power in the 'verse can stop me'"
Foreword Arial S. Treankler Introduction 1. Science Fiction and the Abjection of Age 2. Bad Girls (with Older Men): Differently Aged Relationships in the Twilight Series 3. Care Work, Age, and Culture in SF 4. The End of Games: Sport, Anger, and Young Masculinity in SF 5. Age in the Machine: Aged Bodies in Cyberpunk Conclusions: "No power in the 'verse can stop me'"
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