Linda Schwartz Green, Diane Casale-Giannola
40 Active Learning Strategies for the Inclusive Classroom, Grades K-5
Linda Schwartz Green, Diane Casale-Giannola
40 Active Learning Strategies for the Inclusive Classroom, Grades K-5
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This book is a compilation of approximately 40 strategies that serve as blueprints for instructional design. The first chapter describes in depth the research and foundations that support these strategies. Chapter Two provides information for the reader in terms of how to use this book, and how to choose and use strategies to fit both the content and the needs of the learners. Chapter Three presents and describes several strategies. The book is a user-friendly resource that is directly applicable to practice. All of the book's strategies support teachers in their efforts to engage and motivate…mehr
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This book is a compilation of approximately 40 strategies that serve as blueprints for instructional design. The first chapter describes in depth the research and foundations that support these strategies. Chapter Two provides information for the reader in terms of how to use this book, and how to choose and use strategies to fit both the content and the needs of the learners. Chapter Three presents and describes several strategies. The book is a user-friendly resource that is directly applicable to practice. All of the book's strategies support teachers in their efforts to engage and motivate diverse learners as they meet academic and social objectives. Each strategy is presented with an explanation, directions for use, sample applications and classroom vignettes. Applications for different ages, abilities, and learning needs of the students, and for a variety of content areas, are suggested. The book is focused on the primary school age level.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Corwin
- Seitenzahl: 176
- Erscheinungstermin: 1. Januar 2011
- Englisch
- Abmessung: 280mm x 216mm x 10mm
- Gewicht: 460g
- ISBN-13: 9781412981705
- ISBN-10: 1412981700
- Artikelnr.: 31254134
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Corwin
- Seitenzahl: 176
- Erscheinungstermin: 1. Januar 2011
- Englisch
- Abmessung: 280mm x 216mm x 10mm
- Gewicht: 460g
- ISBN-13: 9781412981705
- ISBN-10: 1412981700
- Artikelnr.: 31254134
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Learn more about Linda Green¿s PD offerings Consulting Description: Active Learning for the Inclusive Classroom, K-5 Consulting Description: Active Learning for the Inclusive Classroom, 6-12 Dr. Linda Green has a B.A. in English from University of Bridgeport, an M.A. in Special Education and Reading from Eastern New Mexico University, and a Ph.D. in Psychological & Cultural Studies and Special Education from University of Nebraska at Lincoln. She holds certifications in Special Education and Teacher of English and is currently as Associate Professor of Education at Centenary College. She has worked as a special education teacher and a consultant, preparing and implementing workshops on a variety of topics related to special education. Dr. Green is a member of the Council for Exceptional Children (CEC) and the Teacher Education Division of CEC. She presents regularly at national special education conferences, is a reviewer of conference proposals for national special education conferences, and a reviewer of manuscripts for special education texts for major education publishers. Dr. Green has taught most of the special education courses at Centenary on both the undergraduate and graduate level, and she developed and is the current director of the M.A. program in Special Education. She also serves as the director of the Teachers of Students with Disabilities Certification Program. She received the Centenary College Distinguished Teacher Award in 2000. She is the founding advisor of the Centenary College Student Chapter of the Council for Exceptional Children.
Foreword
Acknowledgments
About the Authors
1. Engaging Students in the Inclusive Classroom: Research and Theoretical
Underpinning
The Blueberry Story: The Teacher Gives the Businessman a Lesson
Inclusion: Definition and Research
Students in the Inclusive Classroom: Who Are We Teaching?
Helping Teachers Meet the Inclusion Challenge
What Is Active Learning?
Brain-Based Learning
Information Processing
Connections to Differentiated Instruction
Supporting State Standards and Assessments
Motivating Learners With Active Learning Strategies
Access Is Not Enough: The Critical Need to Address Diverse Student
Populations
The Beginning
2. Selecting and Implementing Active Learning Strategies for the Inclusive
Classroom
Introduction
Classifications and Characteristics
Other Diverse Populations
Assessing Students and Identifying Learning Characteristics
Using Strategies: Before, During, and After
How to Choose a Strategy to Meet Individual Student Needs
Learner Characteristics Described
How to Choose a Strategy to Meet Individual Teacher Needs
Learning Communities
And Now, the Next Step on Our Journey
3. Grouping for Instruction: Who Goes Where With Whom to Do What?
Introduction
How Do I Manage Everyone?
Whole Group Instruction
Small Group Instruction
Different Ways to Form Groups
Tips for Choosing and Using Instructional Groups in the Inclusive Classroom
And Now (Drum Roll, Please) . . . the Strategies
4. Active Learning Strategies
Introduction
1. Acrostic Topics (Using a concept name to create acrostic poems)
2. Baggie Stories (Students produce a visual story of specific content)
3. Ball Toss (The game of catch facilitates Q & A)
4. Barometer (Students take a stand on controversial issues by voting with
their feet)
5. Chain Reaction (A variation of the old word game Telephone using
academic concepts or phrases)
6. Classification Capers (Students develop criteria to sort and classify
objects, pictures, or word cards)
7. Classroom Box Bingo (Completing a Bingo grid by walking around the class
to get the information)
8. Exit Cards (End of lesson questions or comments to identify student
progress or process)
9. Fishbowl (One group observes another in role play and shares feedback)
10. Four Corners (Students respond to questions by choosing one of four
choices in each classroom corner)
11. Howdy Partner! (Students find a partner with the same topic by sharing
descriptors)
12. If I Were . . . (A student completes a sentance stem ased on a given
topic, and another student makes a related comment)
13. Information Rings (Constructing connected flash cards of data)
14. Job Wanted Poster (Students construc a job wanted advertisement using
their knowledge of a particular character or historical figure)
15. Line Up! (Students line up in order based on sequential
content-particularly facts that students need to know automaticity)
16. Listening Teams (Each group is given one question or issue to report on
after a lecture or other direct instruction)
17. Outline Plus (A detalied outline with strategic blank spaces to support
video instruction)
18. Paper Pass (Sharing and commenting on peer perspectives)
19. People Movers (Students move around the room to create visual
representations of a concept)
20. Play Dough Construction (Using play dough to create concept
representations)
21. Puzzle Pieces (Students walk around the class with Q & A cards to find
matches)
22. Quick Questions (Students are given answers and have to come up with
the questions)
23. Rainbow Ball (A paper ball that students toss and catch, with a
question on each layer that students answer)
24. Round Robin (Students participate in group rotations responding to a
topic or question)
25. Sentence Starter Poster Session (Using sentence starters to create
posters that summarize key points of a given topic)
26. Snowball Fight (Students create questions on paper balls and throw them
to each other for answers)
27. The Spider Web (Class stands in a circle using a ball of yarn to create
a spiderwebe while responding to a statement or question)
28. Think, Pair, Share (Student pairs share information, reflect, and
comment)
29. Timeline (Student groups research sequential content and create a
visual timeline)
30. Two Truths and a Lie (with variations) (Students state three facts
about a topic and peers identify which one is not true)
31. Venn Hoops (Constructing Venn diagrams with hula hoops)
32. Walking in Their Shoes (Students consider a given situation from the
point of view of a character, animal, or historical figure)
33. What¿s in the Bag? (Students collect objects to share information about
a common theme)
34. What Up? (Using signs and signals for each student to respond to a
query)
35. What Would It Say? (Students match phrases that inanimate objects might
have said if these objects could talk)
36. Who Am I? What Am I? (Students provide clues to concepts and peers
guess what they are)
37. 52 Things to Do (The number on a playing card indicates how much
information students schare on a topic)
Participation Prompts
38. Conversation Cues: Talking Tickets and Talking Circles
39. Conversation Cards
40. The Whip
5. The Journey Continues
References
Acknowledgments
About the Authors
1. Engaging Students in the Inclusive Classroom: Research and Theoretical
Underpinning
The Blueberry Story: The Teacher Gives the Businessman a Lesson
Inclusion: Definition and Research
Students in the Inclusive Classroom: Who Are We Teaching?
Helping Teachers Meet the Inclusion Challenge
What Is Active Learning?
Brain-Based Learning
Information Processing
Connections to Differentiated Instruction
Supporting State Standards and Assessments
Motivating Learners With Active Learning Strategies
Access Is Not Enough: The Critical Need to Address Diverse Student
Populations
The Beginning
2. Selecting and Implementing Active Learning Strategies for the Inclusive
Classroom
Introduction
Classifications and Characteristics
Other Diverse Populations
Assessing Students and Identifying Learning Characteristics
Using Strategies: Before, During, and After
How to Choose a Strategy to Meet Individual Student Needs
Learner Characteristics Described
How to Choose a Strategy to Meet Individual Teacher Needs
Learning Communities
And Now, the Next Step on Our Journey
3. Grouping for Instruction: Who Goes Where With Whom to Do What?
Introduction
How Do I Manage Everyone?
Whole Group Instruction
Small Group Instruction
Different Ways to Form Groups
Tips for Choosing and Using Instructional Groups in the Inclusive Classroom
And Now (Drum Roll, Please) . . . the Strategies
4. Active Learning Strategies
Introduction
1. Acrostic Topics (Using a concept name to create acrostic poems)
2. Baggie Stories (Students produce a visual story of specific content)
3. Ball Toss (The game of catch facilitates Q & A)
4. Barometer (Students take a stand on controversial issues by voting with
their feet)
5. Chain Reaction (A variation of the old word game Telephone using
academic concepts or phrases)
6. Classification Capers (Students develop criteria to sort and classify
objects, pictures, or word cards)
7. Classroom Box Bingo (Completing a Bingo grid by walking around the class
to get the information)
8. Exit Cards (End of lesson questions or comments to identify student
progress or process)
9. Fishbowl (One group observes another in role play and shares feedback)
10. Four Corners (Students respond to questions by choosing one of four
choices in each classroom corner)
11. Howdy Partner! (Students find a partner with the same topic by sharing
descriptors)
12. If I Were . . . (A student completes a sentance stem ased on a given
topic, and another student makes a related comment)
13. Information Rings (Constructing connected flash cards of data)
14. Job Wanted Poster (Students construc a job wanted advertisement using
their knowledge of a particular character or historical figure)
15. Line Up! (Students line up in order based on sequential
content-particularly facts that students need to know automaticity)
16. Listening Teams (Each group is given one question or issue to report on
after a lecture or other direct instruction)
17. Outline Plus (A detalied outline with strategic blank spaces to support
video instruction)
18. Paper Pass (Sharing and commenting on peer perspectives)
19. People Movers (Students move around the room to create visual
representations of a concept)
20. Play Dough Construction (Using play dough to create concept
representations)
21. Puzzle Pieces (Students walk around the class with Q & A cards to find
matches)
22. Quick Questions (Students are given answers and have to come up with
the questions)
23. Rainbow Ball (A paper ball that students toss and catch, with a
question on each layer that students answer)
24. Round Robin (Students participate in group rotations responding to a
topic or question)
25. Sentence Starter Poster Session (Using sentence starters to create
posters that summarize key points of a given topic)
26. Snowball Fight (Students create questions on paper balls and throw them
to each other for answers)
27. The Spider Web (Class stands in a circle using a ball of yarn to create
a spiderwebe while responding to a statement or question)
28. Think, Pair, Share (Student pairs share information, reflect, and
comment)
29. Timeline (Student groups research sequential content and create a
visual timeline)
30. Two Truths and a Lie (with variations) (Students state three facts
about a topic and peers identify which one is not true)
31. Venn Hoops (Constructing Venn diagrams with hula hoops)
32. Walking in Their Shoes (Students consider a given situation from the
point of view of a character, animal, or historical figure)
33. What¿s in the Bag? (Students collect objects to share information about
a common theme)
34. What Up? (Using signs and signals for each student to respond to a
query)
35. What Would It Say? (Students match phrases that inanimate objects might
have said if these objects could talk)
36. Who Am I? What Am I? (Students provide clues to concepts and peers
guess what they are)
37. 52 Things to Do (The number on a playing card indicates how much
information students schare on a topic)
Participation Prompts
38. Conversation Cues: Talking Tickets and Talking Circles
39. Conversation Cards
40. The Whip
5. The Journey Continues
References
Foreword
Acknowledgments
About the Authors
1. Engaging Students in the Inclusive Classroom: Research and Theoretical
Underpinning
The Blueberry Story: The Teacher Gives the Businessman a Lesson
Inclusion: Definition and Research
Students in the Inclusive Classroom: Who Are We Teaching?
Helping Teachers Meet the Inclusion Challenge
What Is Active Learning?
Brain-Based Learning
Information Processing
Connections to Differentiated Instruction
Supporting State Standards and Assessments
Motivating Learners With Active Learning Strategies
Access Is Not Enough: The Critical Need to Address Diverse Student
Populations
The Beginning
2. Selecting and Implementing Active Learning Strategies for the Inclusive
Classroom
Introduction
Classifications and Characteristics
Other Diverse Populations
Assessing Students and Identifying Learning Characteristics
Using Strategies: Before, During, and After
How to Choose a Strategy to Meet Individual Student Needs
Learner Characteristics Described
How to Choose a Strategy to Meet Individual Teacher Needs
Learning Communities
And Now, the Next Step on Our Journey
3. Grouping for Instruction: Who Goes Where With Whom to Do What?
Introduction
How Do I Manage Everyone?
Whole Group Instruction
Small Group Instruction
Different Ways to Form Groups
Tips for Choosing and Using Instructional Groups in the Inclusive Classroom
And Now (Drum Roll, Please) . . . the Strategies
4. Active Learning Strategies
Introduction
1. Acrostic Topics (Using a concept name to create acrostic poems)
2. Baggie Stories (Students produce a visual story of specific content)
3. Ball Toss (The game of catch facilitates Q & A)
4. Barometer (Students take a stand on controversial issues by voting with
their feet)
5. Chain Reaction (A variation of the old word game Telephone using
academic concepts or phrases)
6. Classification Capers (Students develop criteria to sort and classify
objects, pictures, or word cards)
7. Classroom Box Bingo (Completing a Bingo grid by walking around the class
to get the information)
8. Exit Cards (End of lesson questions or comments to identify student
progress or process)
9. Fishbowl (One group observes another in role play and shares feedback)
10. Four Corners (Students respond to questions by choosing one of four
choices in each classroom corner)
11. Howdy Partner! (Students find a partner with the same topic by sharing
descriptors)
12. If I Were . . . (A student completes a sentance stem ased on a given
topic, and another student makes a related comment)
13. Information Rings (Constructing connected flash cards of data)
14. Job Wanted Poster (Students construc a job wanted advertisement using
their knowledge of a particular character or historical figure)
15. Line Up! (Students line up in order based on sequential
content-particularly facts that students need to know automaticity)
16. Listening Teams (Each group is given one question or issue to report on
after a lecture or other direct instruction)
17. Outline Plus (A detalied outline with strategic blank spaces to support
video instruction)
18. Paper Pass (Sharing and commenting on peer perspectives)
19. People Movers (Students move around the room to create visual
representations of a concept)
20. Play Dough Construction (Using play dough to create concept
representations)
21. Puzzle Pieces (Students walk around the class with Q & A cards to find
matches)
22. Quick Questions (Students are given answers and have to come up with
the questions)
23. Rainbow Ball (A paper ball that students toss and catch, with a
question on each layer that students answer)
24. Round Robin (Students participate in group rotations responding to a
topic or question)
25. Sentence Starter Poster Session (Using sentence starters to create
posters that summarize key points of a given topic)
26. Snowball Fight (Students create questions on paper balls and throw them
to each other for answers)
27. The Spider Web (Class stands in a circle using a ball of yarn to create
a spiderwebe while responding to a statement or question)
28. Think, Pair, Share (Student pairs share information, reflect, and
comment)
29. Timeline (Student groups research sequential content and create a
visual timeline)
30. Two Truths and a Lie (with variations) (Students state three facts
about a topic and peers identify which one is not true)
31. Venn Hoops (Constructing Venn diagrams with hula hoops)
32. Walking in Their Shoes (Students consider a given situation from the
point of view of a character, animal, or historical figure)
33. What¿s in the Bag? (Students collect objects to share information about
a common theme)
34. What Up? (Using signs and signals for each student to respond to a
query)
35. What Would It Say? (Students match phrases that inanimate objects might
have said if these objects could talk)
36. Who Am I? What Am I? (Students provide clues to concepts and peers
guess what they are)
37. 52 Things to Do (The number on a playing card indicates how much
information students schare on a topic)
Participation Prompts
38. Conversation Cues: Talking Tickets and Talking Circles
39. Conversation Cards
40. The Whip
5. The Journey Continues
References
Acknowledgments
About the Authors
1. Engaging Students in the Inclusive Classroom: Research and Theoretical
Underpinning
The Blueberry Story: The Teacher Gives the Businessman a Lesson
Inclusion: Definition and Research
Students in the Inclusive Classroom: Who Are We Teaching?
Helping Teachers Meet the Inclusion Challenge
What Is Active Learning?
Brain-Based Learning
Information Processing
Connections to Differentiated Instruction
Supporting State Standards and Assessments
Motivating Learners With Active Learning Strategies
Access Is Not Enough: The Critical Need to Address Diverse Student
Populations
The Beginning
2. Selecting and Implementing Active Learning Strategies for the Inclusive
Classroom
Introduction
Classifications and Characteristics
Other Diverse Populations
Assessing Students and Identifying Learning Characteristics
Using Strategies: Before, During, and After
How to Choose a Strategy to Meet Individual Student Needs
Learner Characteristics Described
How to Choose a Strategy to Meet Individual Teacher Needs
Learning Communities
And Now, the Next Step on Our Journey
3. Grouping for Instruction: Who Goes Where With Whom to Do What?
Introduction
How Do I Manage Everyone?
Whole Group Instruction
Small Group Instruction
Different Ways to Form Groups
Tips for Choosing and Using Instructional Groups in the Inclusive Classroom
And Now (Drum Roll, Please) . . . the Strategies
4. Active Learning Strategies
Introduction
1. Acrostic Topics (Using a concept name to create acrostic poems)
2. Baggie Stories (Students produce a visual story of specific content)
3. Ball Toss (The game of catch facilitates Q & A)
4. Barometer (Students take a stand on controversial issues by voting with
their feet)
5. Chain Reaction (A variation of the old word game Telephone using
academic concepts or phrases)
6. Classification Capers (Students develop criteria to sort and classify
objects, pictures, or word cards)
7. Classroom Box Bingo (Completing a Bingo grid by walking around the class
to get the information)
8. Exit Cards (End of lesson questions or comments to identify student
progress or process)
9. Fishbowl (One group observes another in role play and shares feedback)
10. Four Corners (Students respond to questions by choosing one of four
choices in each classroom corner)
11. Howdy Partner! (Students find a partner with the same topic by sharing
descriptors)
12. If I Were . . . (A student completes a sentance stem ased on a given
topic, and another student makes a related comment)
13. Information Rings (Constructing connected flash cards of data)
14. Job Wanted Poster (Students construc a job wanted advertisement using
their knowledge of a particular character or historical figure)
15. Line Up! (Students line up in order based on sequential
content-particularly facts that students need to know automaticity)
16. Listening Teams (Each group is given one question or issue to report on
after a lecture or other direct instruction)
17. Outline Plus (A detalied outline with strategic blank spaces to support
video instruction)
18. Paper Pass (Sharing and commenting on peer perspectives)
19. People Movers (Students move around the room to create visual
representations of a concept)
20. Play Dough Construction (Using play dough to create concept
representations)
21. Puzzle Pieces (Students walk around the class with Q & A cards to find
matches)
22. Quick Questions (Students are given answers and have to come up with
the questions)
23. Rainbow Ball (A paper ball that students toss and catch, with a
question on each layer that students answer)
24. Round Robin (Students participate in group rotations responding to a
topic or question)
25. Sentence Starter Poster Session (Using sentence starters to create
posters that summarize key points of a given topic)
26. Snowball Fight (Students create questions on paper balls and throw them
to each other for answers)
27. The Spider Web (Class stands in a circle using a ball of yarn to create
a spiderwebe while responding to a statement or question)
28. Think, Pair, Share (Student pairs share information, reflect, and
comment)
29. Timeline (Student groups research sequential content and create a
visual timeline)
30. Two Truths and a Lie (with variations) (Students state three facts
about a topic and peers identify which one is not true)
31. Venn Hoops (Constructing Venn diagrams with hula hoops)
32. Walking in Their Shoes (Students consider a given situation from the
point of view of a character, animal, or historical figure)
33. What¿s in the Bag? (Students collect objects to share information about
a common theme)
34. What Up? (Using signs and signals for each student to respond to a
query)
35. What Would It Say? (Students match phrases that inanimate objects might
have said if these objects could talk)
36. Who Am I? What Am I? (Students provide clues to concepts and peers
guess what they are)
37. 52 Things to Do (The number on a playing card indicates how much
information students schare on a topic)
Participation Prompts
38. Conversation Cues: Talking Tickets and Talking Circles
39. Conversation Cards
40. The Whip
5. The Journey Continues
References