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This book proposes a new approach for an important step of volume graphics -- solid voxelization by Graphics Processor Unit (GPU) acceleration in real time. The algorithms introduced in this book not only improve performance and quality, but also are convenient to implement and integrate into a wide range of volume graphics applications, such as volume modeling, collision detection, volume rendering, volume animation, medical simulation, 3D printing, and computer art. Furthermore, the algorithms are slice-independent voxelization processing, which is critical for any parallelization…mehr

Produktbeschreibung
This book proposes a new approach for an important
step of volume graphics -- solid voxelization by
Graphics Processor Unit (GPU) acceleration in real
time. The algorithms introduced in this book not
only improve performance and quality, but also are
convenient to implement and integrate into a wide
range of volume graphics applications, such as
volume modeling, collision detection, volume
rendering, volume animation, medical simulation, 3D
printing, and computer art. Furthermore, the
algorithms are slice-independent voxelization
processing, which is critical for any
parallelization approaches. Two important volume
graphics applications based on the core real-time
GPU-accelerated solid voxelization, volumetric
Constructive Solid Geometry (CSG) modeling and
volumetric collision detection, are studied in
detail. The experimental results, performance
analysis, comparison, and case studies demonstrate
the effectiveness, flexibility, and diversity of the
developed approaches.
Autorenporträt
Duoduo Liao holds a Ph.D degree in computer science from George
Washington University and a M.S. degree from Purdue University.