This book explores systems, processes and novel technologies for planning, mapping, and designing our built environment. It features 100+ international projects, five case studies, and a companion website, and chapters cover topics including Urban Digital Twins, GeoBIM, Geodesign, immersive environments, and gamification.
This book explores systems, processes and novel technologies for planning, mapping, and designing our built environment. It features 100+ international projects, five case studies, and a companion website, and chapters cover topics including Urban Digital Twins, GeoBIM, Geodesign, immersive environments, and gamification.
Paul Cureton is Director of Post-Graduate Research, LICA, Director of PhDs, Design and Senior Lecturer in Design at ImaginationLancaster, and a member of the Data Science Institute (DSI). Elliot Hartley is a 3D GIS, digital twin and development planning professional and internationally recognised 3D geodesign expert.
Inhaltsangabe
Introduction: Geodesign, Urban Digital Twins and Futures 1. Defining the Living Lab 2. Towards Urban Digital Twins 3. Geodesign & Urban Digital Twins 4. Geodesign Methods for Urban Digital Twins 5. Gaming, Worldbuilding and Participatory Planning 6. Conclusion: Geodesign, Urban Digital Twins and Futures at the Edge
Introduction: Geodesign, Urban Digital Twins and Futures 1. Defining the Living Lab 2. Towards Urban Digital Twins 3. Geodesign & Urban Digital Twins 4. Geodesign Methods for Urban Digital Twins 5. Gaming, Worldbuilding and Participatory Planning 6. Conclusion: Geodesign, Urban Digital Twins and Futures at the Edge
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