Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.
Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.
Gregory Sporton is Professor of Digital Creativity at the University of Greenwich, London, UK. He founded and heads the Department of Creative Professions and Digital Arts, which approaches art and design solely based on digital outputs including graphics, film, media, animation, performance and visual arts. With Jonathan Green, he invented MotivePro, a human-computer interface device based on haptics, and regularly publishes work on the issues that surround artists and technology.
Inhaltsangabe
Introduction 1. The Social Narrative of Technology 2. Science with a Business Plan 3. Technology Adoption as Ideology 4. Technological Systems and Creative Actions 5. Can Machines Create? 6. The Paradox of Creative Practice
Introduction 1. The Social Narrative of Technology 2. Science with a Business Plan 3. Technology Adoption as Ideology 4. Technological Systems and Creative Actions 5. Can Machines Create? 6. The Paradox of Creative Practice
Introduction 1. The Social Narrative of Technology 2. Science with a Business Plan 3. Technology Adoption as Ideology 4. Technological Systems and Creative Actions 5. Can Machines Create? 6. The Paradox of Creative Practice
Introduction 1. The Social Narrative of Technology 2. Science with a Business Plan 3. Technology Adoption as Ideology 4. Technological Systems and Creative Actions 5. Can Machines Create? 6. The Paradox of Creative Practice
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