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World At War 85 game series (WaW85) is fast-paced, platoon-level simulations of combat during the Third World War. The series' Action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe. RULES INCLUDE: Movement, direct fire, move & direct fire, assault, and onboard indirect fire Actions; terrain, line of sight, and concealment; missile minimum range and ammunition replenishment checks; point-blank and long-range fire; soft, light armor, and heavy armor targets; off-board artillery strikes; ATGM and alternative…mehr

Produktbeschreibung
World At War 85 game series (WaW85) is fast-paced, platoon-level simulations of combat during the Third World War. The series' Action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe. RULES INCLUDE: Movement, direct fire, move & direct fire, assault, and onboard indirect fire Actions; terrain, line of sight, and concealment; missile minimum range and ammunition replenishment checks; point-blank and long-range fire; soft, light armor, and heavy armor targets; off-board artillery strikes; ATGM and alternative ammunition support weapons; attack helicopters and helicopter transports; flying, nap-of-earth, hovering and landed helicopter modes; close air support; electronic warfare; improved positions; random and placed minefields; optional random battlefield events and friction; weather, including weather level, squalls and mud; parachute drops; amphibious movement; night combat. Play one of the many scenarios provided in any Volume of the World At War 85 series, or use the included BATTLE GENERATOR to design your own. These Core Rules are designed to be used with every game in the series - once learned, you will be able to play any game in the series.
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Autorenporträt
David Heath has been playing games and reading books in some way or another for most of his life. They are and have always been a large part of who he is. Since high school, he has wanted to write, design, and develop great games and stories. David took his first step at Victory Games and is grateful to Mark Herman and Eric Lee Smith for giving him the opportunity as an intern. It started a fire that has never gone out in him. David is currently the owner and operator of Lock 'n Load Publishing as well as being the founder and President of The Gamers Network, Matrix Games, Strategic Games Publications, and at one point, the owner of The Wargamer. He has owned a few other businesses over the years but has always kept coming back to gaming. His other interests include music, movies, and technology, and how he can combine his interests together. His faith in God has always been a major driving factor in his life and is thankful for God's blessings in his life. - John 3:16