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Through curious mindsets and surprising features players, designer, learners, and innovators are moved to new types of perspectives, approaches, beliefs, and routines. This is considered to be a vital ingredient in the 21st century and in the coming decade because of rapid changes in school sectors and industry markets. Framing Play Design provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making.Durch neugierige Denkweisen und überraschende…mehr

Produktbeschreibung
Through curious mindsets and surprising features players, designer, learners, and innovators are moved to new types of perspectives, approaches, beliefs, and routines. This is considered to be a vital ingredient in the 21st century and in the coming decade because of rapid changes in school sectors and industry markets. Framing Play Design provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making.Durch neugierige Denkweisen und überraschende Eigenschaften werden Spieler, Designer, Lernende und Innovatoren zu neuen Arten von Perspektiven, Ansätzen, Überzeugungen und Routinen bewegt. Dies gilt aufgrund der rasanten Veränderungen in den Schulsektoren und Industriemärkten als ein wichtiger Bestandteil des 21. Jahrhunderts und der kommenden Dekade. Framing Play Design bietet operative Gestaltungsrichtlinien, wie man starke Gleichgewichte bei der Entwicklung spezifischer spielbezogener Designs findet und wie man Benutzer und Interessengruppen in den Prozess der Spielplanung einbezieht.
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Autorenporträt
Sune Gudiksen has for the last 10 years worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers; research journal articles, and anthology chapters. Recently, he published the widely available dissemination book Gamification for business (Kogan page 2019) created with practitioners in the field. Helle Skovbjerg is the first professor on play design in Denmark, and has a large international researcher network. She has published around 60 publications and has been editor of several books including a broad foundational book called Perspectives on play from 2016. She is the programme leader of the design-for-play education and research initiative at Design school Kolding as well as the newly started project Playful research learning with all University colleges in Denmark represented.