This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites.
This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ilya Brookwell is Assistant Professor of Media and Cultural Studies at the University of California Riverside, USA. His research centers on video gamers, live-streaming, virtual reality (VR), and online community, particularly as these intersect with politics. His current research focuses on the emergent technologies of VR and asks how we find social immersion in a digital age. His series of published articles includes work on gamer citizens, emojis as civic duty, and virtual reality community.
Inhaltsangabe
1. A Politics of Being Gamers 2. Encountering Gamer Citizens 3. Not a Game 4. Ludic Divides Conclusion: Live Video Politics
1. A Politics of Being Gamers 2. Encountering Gamer Citizens 3. Not a Game 4. Ludic Divides Conclusion: Live Video Politics
Rezensionen
"Brookwell cuts to the core of what it means to deeply engage with gaming as a whole in the modern moment, showing games as a means of engaging with the world instead of simply a retreat from it. Using this lens, we finally get to see the Gamer Citizens: people building communities and shaping society through games in what can be some amazing ways." - Josh Boykin, Founder, Intelligame
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