Merges' program is based on the concept that there are 10 hurdles that make it challenging for people with ASD to enjoy social interaction. This book guides the reader through planning, running, and assessing group sessions designed to help participants overcome these hurdles, and ultimately enjoy more independent and fulfilling lives.
Merges' program is based on the concept that there are 10 hurdles that make it challenging for people with ASD to enjoy social interaction. This book guides the reader through planning, running, and assessing group sessions designed to help participants overcome these hurdles, and ultimately enjoy more independent and fulfilling lives.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
John Merges is a Licensed Independent Clinical Social Worker, currently working in private practice with young people with ASD and their families. He is based in the Twin Cities of Minneapolis and St. Paul, Minnesota.
Inhaltsangabe
Acknowledgments. Part I Introduction and Guiding Principles. 1. Beginnings. 2. Enjoyment - A Skill. 3. The Band of Regulation. Part II The Hurdles. 4. Introduction to the Hurdles. 5. Keeping Things the Same. 6. Attention Challenges. 7. Emotional Regulation Problems. 8. Organization Deficits. 9. Language Processing Issues. 10. Associative Thinking. 11. Sensory Sensitivities. 12. "Unlearning" Rituals. 13. Stereotyping by Neurotypical Individuals. 14. Motivational Deficits. Part III FunJoyment Groups. 15. Introduction to FunJoyment Groups. 16. Concepts Important in All Groups. 17. School-Based Groups for Five-, Six-, and Seven-Year-Old Youngsters. 18. School-Based Groups for Seven- through Eleven-Year-Old Youngsters. 19. School-Based Groups for Junior High and High School Students. 20. Notes About Community-Based Groups. 21. Community-Based Groups for Ten- and Eleven-Year-Old Youngsters. 22. Community-Based Groups for Junior High and Senior High Students. 23. Community-Based Groups for Older High Students and Young Adults. Part IV Materials and Activities. 24. Sample Permission Letters. 25. Scoreboard. 26. Activities for Five-, Six- and Seven-Year-Olds. Big Dice. Ask to Play. Charades. Ask for Help. Ask to Share. Interrupting an Adult. Bean Bag Toss. Activities for All Other Groups. A Through Z Game. Apples to Apples. Bean Bag Toss. Bocce Ball. Dominion. First/Last Game. Frisbee. Golf. Imaginiff. In a Pickle. Introductory Questions. Killer Bunnies. Kinder Bunnies. Loaded Questions. Mr. M's Minefield. Mr. M's Uno. Moose in the House. Password. Perudo. Pick It. Pit. Question Cards. Smart Ass. Sort it Out. Tsuro. Turnabout. Twenty Questions. Up the River.
Acknowledgments. Part I Introduction and Guiding Principles. 1. Beginnings. 2. Enjoyment - A Skill. 3. The Band of Regulation. Part II The Hurdles. 4. Introduction to the Hurdles. 5. Keeping Things the Same. 6. Attention Challenges. 7. Emotional Regulation Problems. 8. Organization Deficits. 9. Language Processing Issues. 10. Associative Thinking. 11. Sensory Sensitivities. 12. "Unlearning" Rituals. 13. Stereotyping by Neurotypical Individuals. 14. Motivational Deficits. Part III FunJoyment Groups. 15. Introduction to FunJoyment Groups. 16. Concepts Important in All Groups. 17. School-Based Groups for Five-, Six-, and Seven-Year-Old Youngsters. 18. School-Based Groups for Seven- through Eleven-Year-Old Youngsters. 19. School-Based Groups for Junior High and High School Students. 20. Notes About Community-Based Groups. 21. Community-Based Groups for Ten- and Eleven-Year-Old Youngsters. 22. Community-Based Groups for Junior High and Senior High Students. 23. Community-Based Groups for Older High Students and Young Adults. Part IV Materials and Activities. 24. Sample Permission Letters. 25. Scoreboard. 26. Activities for Five-, Six- and Seven-Year-Olds. Big Dice. Ask to Play. Charades. Ask for Help. Ask to Share. Interrupting an Adult. Bean Bag Toss. Activities for All Other Groups. A Through Z Game. Apples to Apples. Bean Bag Toss. Bocce Ball. Dominion. First/Last Game. Frisbee. Golf. Imaginiff. In a Pickle. Introductory Questions. Killer Bunnies. Kinder Bunnies. Loaded Questions. Mr. M's Minefield. Mr. M's Uno. Moose in the House. Password. Perudo. Pick It. Pit. Question Cards. Smart Ass. Sort it Out. Tsuro. Turnabout. Twenty Questions. Up the River.
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