Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar. Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.
Inhaltsangabe
Foreword Introduction Chapter 1 Introduction to Programming Chapter 2 Introduction to Game Engines Chapter 3 The Recipes Chapter 4 Introduction to Object-Oriented Chapter 5 Introduction to C# Chapter 6 Static, Singletons, and Game Managers Chapter 7 Endless Runner Chapter 8 Artificial Intelligence (AI) and Non-Player Characters (NPCs) Chapter 9 Physics-Based Character Controller APPENDIX ACKNOWLEDGMENTS A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY INDEX
Foreword Introduction Chapter 1 Introduction to Programming Chapter 2 Introduction to Game Engines Chapter 3 The Recipes Chapter 4 Introduction to Object-Oriented Chapter 5 Introduction to C# Chapter 6 Static, Singletons, and Game Managers Chapter 7 Endless Runner Chapter 8 Artificial Intelligence (AI) and Non-Player Characters (NPCs) Chapter 9 Physics-Based Character Controller APPENDIX ACKNOWLEDGMENTS A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY INDEX
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