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Armchair Generals sit with their morning newspapers evaluating their country's military actions; past, present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. The Armchair General includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover: · Ancient Warfare by Land & Sea · Dark Age & Medieval Warfare · Flintlock & Bow · Musket & Cannon · The Age of Sail · Colonialism · Mechanized & Insurgent Warfare This book allows even a novice to…mehr

Produktbeschreibung
Armchair Generals sit with their morning newspapers evaluating their country's military actions; past, present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. The Armchair General includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover: · Ancient Warfare by Land & Sea · Dark Age & Medieval Warfare · Flintlock & Bow · Musket & Cannon · The Age of Sail · Colonialism · Mechanized & Insurgent Warfare This book allows even a novice to testing various strategies and tactics. There is something satisfying; tangible; three dimensional about battles with miniatures. Moving through real space and time; recreating scenarios from Hannibal, Caesar and the Vikings to American 3rd World Wars; from individual warriors to armies. The rules are guided by the "Paperless Principle". The generaling lies in the deployment of the miniature forces and the contest, not in note-taking and paper-shuffling.