This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.
This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.
Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.
Inhaltsangabe
Chapter 1 Introduction 1 Chapter 2 An Overview of the Indie PC and Console Market 13 Chapter 3 What Does Publishing Mean? 27 Chapter 4 Choosing Your Publishing Strategy 89 Chapter 5 Gathering of Useful Tools for Publishing 197 Chapter 6 Conclusion 237
Chapter 1 Introduction 1 Chapter 2 An Overview of the Indie PC and Console Market 13 Chapter 3 What Does Publishing Mean? 27 Chapter 4 Choosing Your Publishing Strategy 89 Chapter 5 Gathering of Useful Tools for Publishing 197 Chapter 6 Conclusion 237
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