Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.
Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.
Matt Delbridge lectures in Theatre Design and Technology at the University of Tasmania, Australia. He has worked for the State Orchestra of Victoria, Deakin Motion.Lab, Split Britches, and Barry Kosky's Gilgul Theatre Company.
Inhaltsangabe
Introduction 1. Infrastructure 2. Language 3. Space and the Frame 4. Tool Use and Time 5. Environmental Navigation Conclusion Links to Practical Examples Bibliography Notes Index
Introduction 1. Infrastructure 2. Language 3. Space and the Frame 4. Tool Use and Time 5. Environmental Navigation Conclusion Links to Practical Examples Bibliography Notes Index
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