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  • Broschiertes Buch

Implicit surfaces are a powerful shape primitive for computer graphics. This book focuses on a shape modelling approach which generates synthetic shapes by the specification of an implicit surface generating function that has random properties. This type of graphic object can be called a stochastic implicit surface because the surface is perceived as the realisation of a stochastic process. The contributions of this book are in the form of new and improved modelling and rendering algorithms to deal with stochastic implicit surfaces. On the modelling side, a topological correction algorithm is…mehr

Produktbeschreibung
Implicit surfaces are a powerful shape primitive for computer graphics. This book focuses on a shape modelling approach which generates synthetic shapes by the specification of an implicit surface generating function that has random properties. This type of graphic object can be called a stochastic implicit surface because the surface is perceived as the realisation of a stochastic process. The contributions of this book are in the form of new and improved modelling and rendering algorithms to deal with stochastic implicit surfaces. On the modelling side, a topological correction algorithm is described to detect disconnected surface parts that arise as a consequence of the implicit surface representation. A surface deformation algorithm, based on advection through a vector field, is also presented. On the rendering side, an improved ray casting method is presented that guarantees correct intersections between view rays and the surface, followed by a progressive refinement algorithm that provides an interactive rendering environment where the image quality steadily improves. An application is given in the context of the procedural modelling of a fractal planet.
Autorenporträt
Manuel Gamito received a PhD in Computer Science from the University of Sheffield and a MSc in Electrotechnical Engineering from Lisbon Technical University. His research interests are in procedural modelling, landscape modelling and the simulation of natural phenomena. He currently works in industry, developing photorealistic rendering software.