Suitable for both beginners and more advanced users, this book explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Familiarizing readers with the animation industry, the book helps readers manage their projects from start to finish, understand the different stages in any animation production, and see how studios work and develop their animation projects. It guides readers toward finding efficient solutions for issues with their production files or pipeline.
Suitable for both beginners and more advanced users, this book explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Familiarizing readers with the animation industry, the book helps readers manage their projects from start to finish, understand the different stages in any animation production, and see how studios work and develop their animation projects. It guides readers toward finding efficient solutions for issues with their production files or pipeline.
Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.
Inhaltsangabe
Why Blender. History of Blender. Blender User Interface. Blender in a Digital Studio Pipeline. Modeling Your Main Character. Applying Materials to Our Objects. Blender Internal Textures. UV Unwrap and External Textures. Introduction to Rigging: Armatures and Bones. The Animation Process. Introduction to Lighting. Compositing Nodes. Using Particles and Dynamics. Render. Final Movie Compositing. Python. Film Promotion and Conclusion. Appendix. References. Index.
Why Blender. History of Blender. Blender User Interface. Blender in a Digital Studio Pipeline. Modeling Your Main Character. Applying Materials to Our Objects. Blender Internal Textures. UV Unwrap and External Textures. Introduction to Rigging: Armatures and Bones. The Animation Process. Introduction to Lighting. Compositing Nodes. Using Particles and Dynamics. Render. Final Movie Compositing. Python. Film Promotion and Conclusion. Appendix. References. Index.
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