Interaction Design for 3D User Interfaces
The World of Modern Input Devices for Research, Applications, and Game Development
Interaction Design for 3D User Interfaces
The World of Modern Input Devices for Research, Applications, and Game Development
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This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.…mehr
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- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 804
- Erscheinungstermin: 25. Januar 2016
- Englisch
- Abmessung: 231mm x 157mm x 43mm
- Gewicht: 1225g
- ISBN-13: 9781482216943
- ISBN-10: 1482216949
- Artikelnr.: 43164535
- Verlag: Taylor & Francis
- Seitenzahl: 804
- Erscheinungstermin: 25. Januar 2016
- Englisch
- Abmessung: 231mm x 157mm x 43mm
- Gewicht: 1225g
- ISBN-13: 9781482216943
- ISBN-10: 1482216949
- Artikelnr.: 43164535
Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and
Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen
and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets.
Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer
Interfaces: Considerations for the Next Frontier in Interactive Graphics
and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital
Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and
Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON.
Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with
Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On
Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino
Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input
Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like
Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS
OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input
Frameworks and Development Considerations for Input Technologies. Hands-On:
Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft
Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating
Your Own Virtual Reality Headset.
Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and
Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen
and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets.
Eye Gaze Tracking as Input in Human-Computer Interaction. Brain-Computer
Interfaces: Considerations for the Next Frontier in Interactive Graphics
and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital
Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and
Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON.
Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with
Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On
Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino
Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input
Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like
Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS
OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input
Frameworks and Development Considerations for Input Technologies. Hands-On:
Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft
Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating
Your Own Virtual Reality Headset.