Nettrice R Gaskins; foreword by Leah Buechley; afterword by Ruha Benjamin
Inhaltsangabe
Foreword by Leah Buechley ix Acknowledgments xi Preface xv Introduction 1 Part I: Reappropriation Chapter 1: Self-taught Engineering, Upcycling and Speculative Design 15 Chapter 2: Hitting Switches & The Hero's Journey 31 Part II: Remixing Chapter 3: Conceptual Remixing and Computation 53 Chapter 4: Remixing in Teaching and Learning 71 Part III: Improvisation Chapter 5: Tangible and Embodied Improvisation 89 Chapter 6: Improvisational STEAM Learning and Making 105 Part IV: TVC and Culturally Relevant Making Chapter 7: TVC and Implications for STEAM Teaching and Learning 125 Conclusion: Building a Culturally Relevant Maker Toolkit 137 Afterword by Ruha Benjamin 149 References 153 Index 171
Foreword by Leah Buechley ix Acknowledgments xi Preface xv Introduction 1 Part I: Reappropriation Chapter 1: Self-taught Engineering, Upcycling and Speculative Design 15 Chapter 2: Hitting Switches & The Hero's Journey 31 Part II: Remixing Chapter 3: Conceptual Remixing and Computation 53 Chapter 4: Remixing in Teaching and Learning 71 Part III: Improvisation Chapter 5: Tangible and Embodied Improvisation 89 Chapter 6: Improvisational STEAM Learning and Making 105 Part IV: TVC and Culturally Relevant Making Chapter 7: TVC and Implications for STEAM Teaching and Learning 125 Conclusion: Building a Culturally Relevant Maker Toolkit 137 Afterword by Ruha Benjamin 149 References 153 Index 171
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