Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. AR is an emerging technology which will grow from about $6 million in 2008 to more than $350 million in 2014. As the lack of resources is a problem that can be solved through AR, this thesis presents and explains the usage of AR technology for the education field. The thesis shows the different AR components for creating any AR solution. Through the thesis detailed study was conducted on the AR technology: the available display types, tracking techniques and the AR libraries which can be used for further researches. This thesis offers a close look on the technology stability, showing all the stages the AR technology went through. We introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education.ARSC is designed to be a useful low cost solution for serving the education field without sacrificing the educational benefits.ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller.