People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.
Samuel Tobin is Assistant Professor of Communications and Media at Fitchburg State University, USA.
Inhaltsangabe
1. Introduction 2. The Nintendo DS and Related Devices 3. Recommendations and Reviews 4. Interface Space 5. I'd Rather Sit and Play: Mobile Videogames at Home 6. Mobile Play In Transit
1. Introduction 2. The Nintendo DS and Related Devices 3. Recommendations and Reviews 4. Interface Space 5. I'd Rather Sit and Play: Mobile Videogames at Home 6. Mobile Play In Transit
1. Introduction 2. The Nintendo DS and Related Devices 3. Recommendations and Reviews 4. Interface Space 5. I'd Rather Sit and Play: Mobile Videogames at Home 6. Mobile Play In Transit
1. Introduction 2. The Nintendo DS and Related Devices 3. Recommendations and Reviews 4. Interface Space 5. I'd Rather Sit and Play: Mobile Videogames at Home 6. Mobile Play In Transit
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