After finding himself in another realm, Roland White has been tasked with finding hidden artifacts needed to save Abraxas. With a team of unlikely heroes, including a centaur, dragon, fire sprite, warlock and a knight; they face a demonic creature that has been mysteriously awoken and the powerful evil Spellbinder who has been imprisoned on an island for centuries and will do anything to escape. Roland faces difficult choices between life and death, meets unlikely allies and is pursued by the black dragon's army of gargoyles and griffins. With the realm on the verge of destruction, Roland, Sir Balkan, Pentally, Abadon, Kentor and Finch forge ahead, each playing an important role. As the magic diminishes, Roland's decisions begin unlocking the powerful force of his dragon spirit. He knows this power could help him save everyone, but what he does not know is that it will mean his own end. When Roland finds himself alone, the only one not affected by a sleeping spell, he must continue the quest, afraid and unsure, no matter the cost.
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