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Despite the tremendous growth that the educational gaming industry is currently experiencing, there are few educational games explicitly focused on literature. Literature, however, is a core subject taught in schools worldwide, and one that many students find insufficiently interactive. The project outlined in this book aims to create an engaging and interactive context for the study of literature through the design of a videogame for the international market that supplements the teaching of English poetry at the high school level. The videogame introduces players to English poetry in…mehr

Produktbeschreibung
Despite the tremendous growth that the educational gaming industry is currently experiencing, there are few educational games explicitly focused on literature. Literature, however, is a core subject taught in schools worldwide, and one that many students find insufficiently interactive. The project outlined in this book aims to create an engaging and interactive context for the study of literature through the design of a videogame for the international market that supplements the teaching of English poetry at the high school level. The videogame introduces players to English poetry in conjunction with forms of media familiar to high school students, such as images, videos, and popular songs. At the time of this writing, this book constitutes one of very few scholarly attempts at designing an educational videogame to support the teaching of literature. The main results of this project suggest that a multimedia-centred approach to teaching literature may be more accessible to high school students than traditional teaching methods alone.
Autorenporträt
Shravya Yeragani holds an M. Sc. [Engineering] degree from Coventry University, U. K., in Computer Animation and Games Development, with coursework completed at the M. S. Ramaiah School of Advanced Studies, India. She earned a B. A. degree from the University of Alberta, Canada, with a Mathematics major and English minor.