141,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
  • Gebundenes Buch

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGLÃ Â : From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.

Produktbeschreibung
From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGLÃ Â : From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Sumanta Guha earned a Ph.D. in mathematics from the Indian Statistical Institute, Kolkata, in 1987. From 1984 to 1987 he taught mathematics at Jadavpur University in Kolkata. He left in 1987 to study computer science at the University of Michigan in Ann Arbor, where he earned a Ph.D. in 1991. On graduating from Michigan he joined the Electrical Engineering and Computer Science faculty of the University of Wisconsin-Milwaukee where he taught from 1991 to 2002. In 2002 he moved to the Computer Science and Information Management program of the Asian Institute of Technology in Thailand, where he taught till 2019. Since then he has been working independently on projects of his own. Sumanta's research interests include computational geometry, computer graphics, computational topology, robotics and data mining.