Combining insights from disciplines in the humanities and the cognitive sciences, this book explores the contribution of affect and embodiment on meaning-making in case studies taken from animation, video games, and online synthetic worlds.
Combining insights from disciplines in the humanities and the cognitive sciences, this book explores the contribution of affect and embodiment on meaning-making in case studies taken from animation, video games, and online synthetic worlds.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Sylvie Bissonnette guest edited the special issue "Animating Space and Scalar Travels" for the journal Animation. Her writing on animation and cinema has appeared in Animation, the Contemporary Theatre Review, the New Review of Film and Television Studies, and Screen. She has published book chapters in From Camera Lens to Critical Lens and Stages of Reality, and a chapter on the Québécois filmmaker Denis Villeneuve in Regards Croisés sur Incendies.
Inhaltsangabe
Table of Contents Introduction: Becoming-Animated Chapter 1 - The Limits of Human Perception Chapter 2 - Cyborg Viewers Chapter 3 - Metamorphic Creatures Chapter 4 - Muscular Augmentations Chapter 5 - A Trek Across the Uncanny Valley Chapter 6 - Algorithmic Couplings in Video Games Chapter 7 - Becoming Avatar Coda
Table of Contents Introduction: Becoming-Animated Chapter 1 - The Limits of Human Perception Chapter 2 - Cyborg Viewers Chapter 3 - Metamorphic Creatures Chapter 4 - Muscular Augmentations Chapter 5 - A Trek Across the Uncanny Valley Chapter 6 - Algorithmic Couplings in Video Games Chapter 7 - Becoming Avatar Coda
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