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The UX Book: Agile Design for a Quality User Experience, Third Edition takes a practical, applied, hands-on approach to UX design that is based on the application of established and emerging best practices, principles, and proven methods to ensure a quality user
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The UX Book: Agile Design for a Quality User Experience, Third Edition takes a practical, applied, hands-on approach to UX design that is based on the application of established and emerging best practices, principles, and proven methods to ensure a quality user
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Elsevier Science
- 3rd edition
- Seitenzahl: 928
- Erscheinungstermin: 15. Mai 2025
- Englisch
- Gewicht: 450g
- ISBN-13: 9780443134432
- ISBN-10: 044313443X
- Artikelnr.: 71596044
- Verlag: Elsevier Science
- 3rd edition
- Seitenzahl: 928
- Erscheinungstermin: 15. Mai 2025
- Englisch
- Gewicht: 450g
- ISBN-13: 9780443134432
- ISBN-10: 044313443X
- Artikelnr.: 71596044
Rex Hartson is a pioneer researcher, teacher, and practitioner-consultant in HCI and UX. He is the founding faculty member of HCI (in 1979) in the Department of Computer Science at Virginia Tech. With Deborah Hix, he was co-author of one of the first books to emphasize the usability engineering process, Developing user interfaces: Ensuring usability through product & process. Hartson has been principle investigator or co-PI at Virginia Tech on a large number of research grants and has published many journal articles, conference papers, and book chapters. He has presented many tutorials, invited lectures, workshops, seminars, and international talks. He was editor or co-editor for Advances in Human-Computer Interaction, Volumes 1-4, Ablex Publishing Co., Norwood, NJ. His HCI practice is grounded in over 30 years of consulting and user experience engineering training for dozens of clients in business, industry, government, and the military.
PART 1. INTRODUCTION 1. What is UX and UX design? 2. The Wheel: UX
processes, lifecycles, methods, and technique 3. Scope, rigor, complexity,
and project perspectives 4. Agile lifecycle processes and the Funnel Model
of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage
research data analysis 9. Usage research data modeling 10. UX design
requirements: User stories and requirements 11. Background: Understand
Needs PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up
vs. top-down design 14. Generative design: Ideation, sketching, and
critiquing 15. Mental models and conceptual design 16. Designing the
ecology and a pervasive information architecture 17. Designing the
interaction 18. Designing for emotional impact 19. Background: Design PART
4. PROTOTYPE CANDIDATES 20. Prototyping PART 5. EVALUATE UX 21. UX
evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and
targets 23. Preparation for empirical UX evaluation 24. Empirical data
collection methods and techniques 25. Analytical data collection methods
and techniques 26. UX Evaluation: Data analysis 27. UX evaluation:
Reporting results 28. Background: UX evaluation PART 6. AGILE UX AND
CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software
development 30. Background: Agile connections PART 7. AFFORDANCES AND
DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle
33. UX design guidelines 34. Background: Affordances and UX design
principles
processes, lifecycles, methods, and technique 3. Scope, rigor, complexity,
and project perspectives 4. Agile lifecycle processes and the Funnel Model
of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage
research data analysis 9. Usage research data modeling 10. UX design
requirements: User stories and requirements 11. Background: Understand
Needs PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up
vs. top-down design 14. Generative design: Ideation, sketching, and
critiquing 15. Mental models and conceptual design 16. Designing the
ecology and a pervasive information architecture 17. Designing the
interaction 18. Designing for emotional impact 19. Background: Design PART
4. PROTOTYPE CANDIDATES 20. Prototyping PART 5. EVALUATE UX 21. UX
evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and
targets 23. Preparation for empirical UX evaluation 24. Empirical data
collection methods and techniques 25. Analytical data collection methods
and techniques 26. UX Evaluation: Data analysis 27. UX evaluation:
Reporting results 28. Background: UX evaluation PART 6. AGILE UX AND
CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software
development 30. Background: Agile connections PART 7. AFFORDANCES AND
DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle
33. UX design guidelines 34. Background: Affordances and UX design
principles
PART 1. INTRODUCTION 1. What is UX and UX design? 2. The Wheel: UX processes, lifecycles, methods, and technique 3. Scope, rigor, complexity, and project perspectives 4. Agile lifecycle processes and the Funnel Model of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage research data analysis 9. Usage research data modeling 10. UX design requirements: User stories and requirements 11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up vs. top-down design 14. Generative design: Ideation, sketching, and critiquing 15. Mental models and conceptual design 16. Designing the ecology and a pervasive information architecture 17. Designing the interaction 18. Designing for emotional impact 19. Background: Design
PART 4. PROTOTYPE CANDIDATES 20. Prototyping
PART 5. EVALUATE UX 21. UX evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and targets 23. Preparation for empirical UX evaluation 24. Empirical data collection methods and techniques 25. Analytical data collection methods and techniques 26. UX Evaluation: Data analysis 27. UX evaluation: Reporting results 28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software development 30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle 33. UX design guidelines 34. Background: Affordances and UX design principles
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage research data analysis 9. Usage research data modeling 10. UX design requirements: User stories and requirements 11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up vs. top-down design 14. Generative design: Ideation, sketching, and critiquing 15. Mental models and conceptual design 16. Designing the ecology and a pervasive information architecture 17. Designing the interaction 18. Designing for emotional impact 19. Background: Design
PART 4. PROTOTYPE CANDIDATES 20. Prototyping
PART 5. EVALUATE UX 21. UX evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and targets 23. Preparation for empirical UX evaluation 24. Empirical data collection methods and techniques 25. Analytical data collection methods and techniques 26. UX Evaluation: Data analysis 27. UX evaluation: Reporting results 28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software development 30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle 33. UX design guidelines 34. Background: Affordances and UX design principles
PART 1. INTRODUCTION 1. What is UX and UX design? 2. The Wheel: UX
processes, lifecycles, methods, and technique 3. Scope, rigor, complexity,
and project perspectives 4. Agile lifecycle processes and the Funnel Model
of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage
research data analysis 9. Usage research data modeling 10. UX design
requirements: User stories and requirements 11. Background: Understand
Needs PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up
vs. top-down design 14. Generative design: Ideation, sketching, and
critiquing 15. Mental models and conceptual design 16. Designing the
ecology and a pervasive information architecture 17. Designing the
interaction 18. Designing for emotional impact 19. Background: Design PART
4. PROTOTYPE CANDIDATES 20. Prototyping PART 5. EVALUATE UX 21. UX
evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and
targets 23. Preparation for empirical UX evaluation 24. Empirical data
collection methods and techniques 25. Analytical data collection methods
and techniques 26. UX Evaluation: Data analysis 27. UX evaluation:
Reporting results 28. Background: UX evaluation PART 6. AGILE UX AND
CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software
development 30. Background: Agile connections PART 7. AFFORDANCES AND
DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle
33. UX design guidelines 34. Background: Affordances and UX design
principles
processes, lifecycles, methods, and technique 3. Scope, rigor, complexity,
and project perspectives 4. Agile lifecycle processes and the Funnel Model
of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage
research data analysis 9. Usage research data modeling 10. UX design
requirements: User stories and requirements 11. Background: Understand
Needs PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up
vs. top-down design 14. Generative design: Ideation, sketching, and
critiquing 15. Mental models and conceptual design 16. Designing the
ecology and a pervasive information architecture 17. Designing the
interaction 18. Designing for emotional impact 19. Background: Design PART
4. PROTOTYPE CANDIDATES 20. Prototyping PART 5. EVALUATE UX 21. UX
evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and
targets 23. Preparation for empirical UX evaluation 24. Empirical data
collection methods and techniques 25. Analytical data collection methods
and techniques 26. UX Evaluation: Data analysis 27. UX evaluation:
Reporting results 28. Background: UX evaluation PART 6. AGILE UX AND
CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software
development 30. Background: Agile connections PART 7. AFFORDANCES AND
DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle
33. UX design guidelines 34. Background: Affordances and UX design
principles
PART 1. INTRODUCTION 1. What is UX and UX design? 2. The Wheel: UX processes, lifecycles, methods, and technique 3. Scope, rigor, complexity, and project perspectives 4. Agile lifecycle processes and the Funnel Model of Agile UX 5. Prelude to the process chapters 6. Background: Introduction
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage research data analysis 9. Usage research data modeling 10. UX design requirements: User stories and requirements 11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up vs. top-down design 14. Generative design: Ideation, sketching, and critiquing 15. Mental models and conceptual design 16. Designing the ecology and a pervasive information architecture 17. Designing the interaction 18. Designing for emotional impact 19. Background: Design
PART 4. PROTOTYPE CANDIDATES 20. Prototyping
PART 5. EVALUATE UX 21. UX evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and targets 23. Preparation for empirical UX evaluation 24. Empirical data collection methods and techniques 25. Analytical data collection methods and techniques 26. UX Evaluation: Data analysis 27. UX evaluation: Reporting results 28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software development 30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle 33. UX design guidelines 34. Background: Affordances and UX design principles
PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage research data analysis 9. Usage research data modeling 10. UX design requirements: User stories and requirements 11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up vs. top-down design 14. Generative design: Ideation, sketching, and critiquing 15. Mental models and conceptual design 16. Designing the ecology and a pervasive information architecture 17. Designing the interaction 18. Designing for emotional impact 19. Background: Design
PART 4. PROTOTYPE CANDIDATES 20. Prototyping
PART 5. EVALUATE UX 21. UX evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and targets 23. Preparation for empirical UX evaluation 24. Empirical data collection methods and techniques 25. Analytical data collection methods and techniques 26. UX Evaluation: Data analysis 27. UX evaluation: Reporting results 28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software development 30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle 33. UX design guidelines 34. Background: Affordances and UX design principles