Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic…mehr
Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic issues of interactive fiction, information systems and hypertext. The final part contains papers on the cultural, organizational and historical impact of computers.The broad and rich coverage of this book will appeal to scholars in cognitive science, computer science, linguistics, semiotics, media studies and mass communications, cultural studies and education.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen 1. A semiotic approach to programming Peter Bøgh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jørgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bøgh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bøgh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen Index.
Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen 1. A semiotic approach to programming Peter Bøgh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jørgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bøgh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bøgh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen Index.
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