The architecture profession is changing. Practices must stay abreast of new developments in AI or risk being leftbehind. Architecture's best-known technologist, Phil Bernstein, provides astrategy for long-term success.
The architecture profession is changing. Practices must stay abreast of new developments in AI or risk being leftbehind. Architecture's best-known technologist, Phil Bernstein, provides astrategy for long-term success.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Phil Bernstein is an architect and technologist who is an Associate Dean and Professor, Adjunct at the Yale School of Architecture where he has been a member of the faculty since 1988. Prior to his current full-time role at Yale he was a vice president at Autodesk, where he helped develop and execute the company strategy that resulted in Building Information Modelling. Prior to Autodesk he was a principal at Pelli Clarke Pelli Architects. He is the author of Architecture Design Data: Practice Competency in the Era of Computation, and co-author of Building (In) the Future: Recasting Labor in Architecture and Goat Rodeo: Practicing Built Environments. He writes, lectures, and consults extensively on the implications of technology on architectural practice.
Inhaltsangabe
Acknowledgments Introduction Foreword by Mark Greaves 1 - PROCESS 1.1 Tools and technologies 1.2 What is AI? 1.3 Professional Information and Knowledge 1.4 AI and Process Transformation in Design and Beyond 1.5 Scopes of Service 1.6 Delivery Means and Methods 2 - RELATIONSHIPS 2.1 Economics 2.2 Laws Policy and Risk 2.3 Professionalism 2.4 Education Certification and Training 3 - RESULTS 3.1 Objectives of design 3.2 Creating Consuming and Curating Data 3.3 Tasks Automation 3.4 Labour of Design 3.5 Value Propositions and Business Models Index Bibliography
Acknowledgments Introduction Foreword by Mark Greaves 1 - PROCESS 1.1 Tools and technologies 1.2 What is AI? 1.3 Professional Information and Knowledge 1.4 AI and Process Transformation in Design and Beyond 1.5 Scopes of Service 1.6 Delivery Means and Methods 2 - RELATIONSHIPS 2.1 Economics 2.2 Laws Policy and Risk 2.3 Professionalism 2.4 Education Certification and Training 3 - RESULTS 3.1 Objectives of design 3.2 Creating Consuming and Curating Data 3.3 Tasks Automation 3.4 Labour of Design 3.5 Value Propositions and Business Models Index Bibliography
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