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This will be the only book on the market with in-depth coverage of using Message Queuing from .NET code - it won't just be the number one in its category; it will be the only book in its category. * The only book targeted at developers with in-depth coverage of MSMQ 3.0 and MSMQ triggers * The only MSMQ book that covers working with the PocketPC
Covers VB, C++, and C# and will appeal to all developers using MSMQ, no matter what language they use
Highlights problems such as the lack of support for the System. Messaging namespace in the .NET Compact Framework and shows how to get around
…mehr

Produktbeschreibung
This will be the only book on the market with in-depth coverage of using Message Queuing from .NET code - it won't just be the number one in its category; it will be the only book in its category.
* The only book targeted at developers with in-depth coverage of MSMQ 3.0 and MSMQ triggers
* The only MSMQ book that covers working with the PocketPC

Covers VB, C++, and C# and will appeal to all developers using MSMQ, no matter what language they use

Highlights problems such as the lack of support for the System. Messaging namespace in the .NET Compact Framework and shows how to get around the problems
This book explores MSMQ so that you can initiate robust, asynchronous communication between applications. MSMQ provides three APIs to incorporate message queuing into different applications. These APIs include "C" from unmanaged C/C++ code; a COM component from VB or C++ code; and the System.Messaging namespace, which integrates MSMQ with managed C# or VB .NET applications.

This is the only book on the market to cover all three APIs. Plus, this book discusses the features of MSMQ 3.0 (released with Windows Server 2003), and explains sending and receiving MSMQ messages on a PocketPC device.

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Autorenporträt
Arohi Redkar is a software designer. She has a master's degree in software engineering from National University in San Diego. She has worked extensively in the .NET environment and has a passion for studying human aspects of user interface design.