Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.
Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jeroen Koekoek is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. Jeroen is chair-elect of the executive board of the Teaching Games for Understanding special interest group (TGfU-SIG). He is involved in several research projects regarding digital technology pedagogy. Ivo Dokman is Business Lecturer in professional educational development with a focus on group dynamics at different levels in school settings such as students, classes and staff. Ivo worked for more than ten years as lecturer in games teaching and supervisor of student internships at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. Wytse Walinga is Lecturer at the physical education teacher education faculty of Windesheim University of Applied Sciences, the Netherlands. Wytse is chair of the games teaching staff and is responsible for the game-based curriculum of the faculty. His research focuses on game-based approaches and the development of pedagogical tools. He is involved in several projects regarding the innovation of youth sports.
Inhaltsangabe
Part I: Introduction to Games Teaching 1. Meaningful Learning Experiences in Teaching Small Sided Games 2. Designing Rich Learning Environments 3. Game Balance Analysis 4. Merging Digital Technology with Game Pedagogy 5. Reading Guide for Chapters 6-13 Part II: Invasion Games (Passing to Score Versus Intercepting) 6. Soccer 7. Handball 8. Basketball 9. Rugby Part III: Net and Wall Games (Placing in Versus Returning) 10. Volleyball 11. Badminton Part IV: Striking and Fielding Games (Staying in Versus Forcing Out) 12. Soccer 13. Cricket
Part I: Introduction to Games Teaching, 1. Meaningful Learning Experiences in Teaching Small Sided Games, 2. Designing Rich Learning Environments, 3. Game Balance Analysis, 4. Merging Digital Technology with Game Pedagogy, 5. Reading Guide for Chapters 6-13, Part II: Invasion Games (Passing to Score Versus Intercepting), 6. Soccer, 7. Handball, 8. Basketball, 9. Rugby, Part III: Net and Wall Games (Placing in Versus Returning), 10. Volleyball, 11. Badminton, Part IV: Striking and Fielding Games (Staying in Versus Forcing Out), 12. Soccer, 13. Cricket
Part I: Introduction to Games Teaching 1. Meaningful Learning Experiences in Teaching Small Sided Games 2. Designing Rich Learning Environments 3. Game Balance Analysis 4. Merging Digital Technology with Game Pedagogy 5. Reading Guide for Chapters 6-13 Part II: Invasion Games (Passing to Score Versus Intercepting) 6. Soccer 7. Handball 8. Basketball 9. Rugby Part III: Net and Wall Games (Placing in Versus Returning) 10. Volleyball 11. Badminton Part IV: Striking and Fielding Games (Staying in Versus Forcing Out) 12. Soccer 13. Cricket
Part I: Introduction to Games Teaching, 1. Meaningful Learning Experiences in Teaching Small Sided Games, 2. Designing Rich Learning Environments, 3. Game Balance Analysis, 4. Merging Digital Technology with Game Pedagogy, 5. Reading Guide for Chapters 6-13, Part II: Invasion Games (Passing to Score Versus Intercepting), 6. Soccer, 7. Handball, 8. Basketball, 9. Rugby, Part III: Net and Wall Games (Placing in Versus Returning), 10. Volleyball, 11. Badminton, Part IV: Striking and Fielding Games (Staying in Versus Forcing Out), 12. Soccer, 13. Cricket
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