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It's the 29th February 2020 and Nova Negrahnu cannot wait to start playing Solarversia, a year-long game based in a virtual world that's modelled on the real world solar system. Given three lives, three vehicles, and told to master the Science of Solarversia to stand a chance of winning, players compete against 100 million people for the £10m grand prize, and a place in the history books. Solarversia starts three months before Nova's A-levels, the life-changing exams that could see her win a place at Nottingham, the university that Charlie attends, the second-year student she falls for on an…mehr

Produktbeschreibung
It's the 29th February 2020 and Nova Negrahnu cannot wait to start playing Solarversia, a year-long game based in a virtual world that's modelled on the real world solar system. Given three lives, three vehicles, and told to master the Science of Solarversia to stand a chance of winning, players compete against 100 million people for the £10m grand prize, and a place in the history books. Solarversia starts three months before Nova's A-levels, the life-changing exams that could see her win a place at Nottingham, the university that Charlie attends, the second-year student she falls for on an open-day visit. As she strains to balance her addiction to the game with her mounting schoolwork, Nova's world is unexpectedly turned upside down when the Holy Order, a mysterious cult-like organisation sets its sights on the game and Spiralwerks, its creator. Told from three different perspectives - Nova the gamer, Artica Kronkite, the CEO of Spiralwerks, and Casey Brown, a newly-initiated member of the Holy Order - Solarversia is a game that author Toby Downton hopes to make for real, to launch in 2020, so that people can actually play it. From the initial press release: The world of virtual reality is about to fundamentally reshape the way in which we live, work and play. The Oculus Rift - the much-lauded and potentially transformational VR headset, which broke crowdfunding records in 2012, and was recently acquired by Facebook for $2 billion - is scheduled to launch in early 2016. While its most obvious impact will hit the world's 700 million plus gamers, Facebook CEO Mark Zuckerberg believes the potential VR impact to be far more profound: "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home." The relatively new genre of litRPG, or virtual reality inspired science fiction centred around the gaming industry, is booming, with Ernest Cline's bestseller Ready Player One already in production for a major movie adaptation with Spielberg directing. Downton is emerging as a driving force in the VR revolution. His novel Solaversia is just the first step in his thrillingly ambitious multi-platform story-telling experience that will explore the relationships between artificial intelligence, technology and the human spirit. Downton has incorporated his tech-company - Spiralwerks - in the real world, developing Solarversia as a commercially available game, ready to storm the games market in 2020. Accompanying the publication of Solarversia is the Golden Ticket promotion, which will enable readers to win one of a hundred specially reserved places within the Player's Grid, through a series of innovative competitions.
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Autorenporträt
In 2010, after ten years of searching for meaning in his life, Toby Downton had a vision for a game that everyone could play in a virtual world. Captivated by what he saw, he proceeded to devote a large amount of his spare time to investigating how to make the vision a reality. At the end of 2011 he left his job at the London Stock Exchange in order to commit to learning about technology and the world of tech startups. Soon after he co-founded Matter, a small digital innovation consultancy with two friends, and worked both as a business analyst, and in business development for the company up until March of 2014, when the Facebook purchase of Oculus Rift inspired him to write the book that showed the game and company he had envisioned.