Over the last few years, the use of computer
simulations has increased significantly, and some of
these virtual environments are being investigated
for the possible advantage as a therapeutic
intervention. With this explosion in popularity, the
need to promote functional recovery has come within
this technology, and little academic literature
exists on how to best utilize this new environment
in all forms of feedback. Traditional therapeutic
interventions in rehabilitation showed low
interaction levels between the patient and
environment, as virtual environments have
demonstrated a reduced amount of boredom, fatigue,
and lack of motivation. This book presents a
multimodal three-dimensional harp for interactive
musical experiences in therapy for individuals with
disabilities. Individuals are engage in a self-
motivating therapy with three forms of feedback
visual, audio, and haptic during interaction. This
book should bring new ideals to usability and
therapeutic effectiveness for this area, and should
be useful to professionals in rehabilitation fields,
or anyone who may be considering utilizing virtual
environments for therapeutic efforts.
simulations has increased significantly, and some of
these virtual environments are being investigated
for the possible advantage as a therapeutic
intervention. With this explosion in popularity, the
need to promote functional recovery has come within
this technology, and little academic literature
exists on how to best utilize this new environment
in all forms of feedback. Traditional therapeutic
interventions in rehabilitation showed low
interaction levels between the patient and
environment, as virtual environments have
demonstrated a reduced amount of boredom, fatigue,
and lack of motivation. This book presents a
multimodal three-dimensional harp for interactive
musical experiences in therapy for individuals with
disabilities. Individuals are engage in a self-
motivating therapy with three forms of feedback
visual, audio, and haptic during interaction. This
book should bring new ideals to usability and
therapeutic effectiveness for this area, and should
be useful to professionals in rehabilitation fields,
or anyone who may be considering utilizing virtual
environments for therapeutic efforts.