Game theory is the study of strategic behavior in situations in which the decision makers are aware of the interdependence of their actions. This textbook introduces students to the basic principles of game theory - move and countermove - with an emphasis on real-world business and economic applications.
Game theory is the study of strategic behavior in situations in which the decision makers are aware of the interdependence of their actions. This textbook introduces students to the basic principles of game theory - move and countermove - with an emphasis on real-world business and economic applications.
List of Figures and Tables Acknowledgments A Note to Students and Instructors 1. Introduction to Game Theory 2. Noncooperative, One-time, static Games with Complete Information 3. Focal-Point and Evolutionary Equilibria 4. Infinitely-Repeated, Static Games with Complete Information 5. Finitely-Repeated, Static Games with Complete Information 6. Mixing Pure Strategies 7. Static Games with Continuous Strategies 8. Imperfect Competition 9. Perfect Competition and Monopoly 10. Strategic Trade Policy 11. Dynamic Games with Complete and Perfect Information 12. Bargaining 13. Pure Strategies with Uncertain Payoffs 14. Torts and Contracts 15. Auctions 16. Dynamic Games with Incomplete Information Notes Glossary of Terms and Concepts References and Suggestions for Further Reading Index.
List of Figures and Tables Acknowledgments A Note to Students and Instructors 1. Introduction to Game Theory 2. Noncooperative, One-time, static Games with Complete Information 3. Focal-Point and Evolutionary Equilibria 4. Infinitely-Repeated, Static Games with Complete Information 5. Finitely-Repeated, Static Games with Complete Information 6. Mixing Pure Strategies 7. Static Games with Continuous Strategies 8. Imperfect Competition 9. Perfect Competition and Monopoly 10. Strategic Trade Policy 11. Dynamic Games with Complete and Perfect Information 12. Bargaining 13. Pure Strategies with Uncertain Payoffs 14. Torts and Contracts 15. Auctions 16. Dynamic Games with Incomplete Information Notes Glossary of Terms and Concepts References and Suggestions for Further Reading Index.
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