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In today's world, technology is changing quickly--and so are the ways teachers use that technology. From serving as a library resource to helping students with special needs, computer technology continues to be one of the most powerful tools in a teacher's arsenal. In this new edition of Computer Education for Teachers, Vicki Sharp introduces teachers to computter technology in a meaningful, practical way. She helps readers gain the knowledge and skills necessary to integrate computers into the classroom in ways that will best serve both the teacher and the student. In this Sixth Edition you…mehr
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In today's world, technology is changing quickly--and so are the ways teachers use that technology. From serving as a library resource to helping students with special needs, computer technology continues to be one of the most powerful tools in a teacher's arsenal. In this new edition of Computer Education for Teachers, Vicki Sharp introduces teachers to computter technology in a meaningful, practical way. She helps readers gain the knowledge and skills necessary to integrate computers into the classroom in ways that will best serve both the teacher and the student. In this Sixth Edition you will find: * Online tutorials demonstrating projects such as creating a newsletter and producing a podcast * A new Digital Photography chapter and an expanded section on using a video camera * Coverage of the latest innovations, including podcasts, social networking sites, blogs, wikis, open journaling, course management systems, virtual reality communities, personal response systems and more * Online project templates and examples * Numerous evaluations and checklists in PDF format for easy downloading, interactive self-study tests, and PowerPoint(TM) presentations * Software reviews, an online hardware reference guide, and practical classroom activities
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Wiley
- 6th edition
- Seitenzahl: 416
- Erscheinungstermin: 1. August 2008
- Englisch
- Abmessung: 274mm x 216mm x 18mm
- Gewicht: 771g
- ISBN-13: 9780470141106
- ISBN-10: 0470141107
- Artikelnr.: 24623337
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Wiley
- 6th edition
- Seitenzahl: 416
- Erscheinungstermin: 1. August 2008
- Englisch
- Abmessung: 274mm x 216mm x 18mm
- Gewicht: 771g
- ISBN-13: 9780470141106
- ISBN-10: 0470141107
- Artikelnr.: 24623337
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Vicki Sharp is a best-selling author of over 30 books. Her Ed Tech book is currently the number 3 book in this market. She teaches at California State University-Northridge with experience teaching in elementary school. She received her Ph.D. in Quantitative Research from St. Louis University and a Bachelor of Arts degree from Washington University. She teaches math/science methods courses and computer courses and supervises student teachers. She serves as a computer consultant and trainer for software publishers and school districts in Southern California. She speaks at computer conventions such as Computer User Educators (CUE) and The National Education Computing Conference (NECC). She is currently a member of the Educational Advisory Board for Knowledge Adventurer, one of the top publishers of educational software. Her special interests are integrating the computer into the classroom, teacher education, and school improvement.
PART 1 An Introduction to Computers and Educational Technology 1
1 Historical Past 3
Before the Modern Computer 3
Beginning of the Computer 4
The Modern Computer 4
The First Generation of Computers 6
The Second Generation of Computers 7
The Third Generation of Computers 7
The Fourth Generation of Computers-The Microcomputer 7
The Fifth Generation of Computers 10
Computers in Education 10
Summary 14
Chapter 1 Online Resources 14
Chapter Mastery Test 14
Key Terms 15
Computer Lab: Activities for Mastery and Your Portfolio 15
Suggested Readings and References 15
2 Getting Started on the Computer 17
What is a Computer? 17
Elements of a Computer 18
Hardware Overview 23
Input Devices 23
Computer Selection Criteria 28
The Hardware Checklist 31
Summary 32
Chapter 2 Online Resources 32
Chapter Mastery Test 32
Key Terms 33
Computer Lab: Activities for Mastery and Your Portfolio 33
Suggested Readings and References 33
PART 2 Integrating the Internet into the Classroom 35
3 Networking, Internet, and Distance Learning 37
What is Networking? 37
Networks 38
The Internet 39
Connecting to the Internet 40
Internet Service Providers (ISPs) 42
Internet Resources 42
World Wide Web 45
Distance Education and Distance Learning Defined 45
Distance Learning: A Brief History 45
Distance Learning Technologies 46
Different Approaches to Distance Learning 48
The Future of Distance Education 48
Drawbacks of Distance Education 50
Suggestions for Integrating the Internet into the Classroom 51
Sample Classroom Lesson Plans 51
Summary 54
Chapter 3 Online Resources 54
Chapter Mastery Test 55
Key Terms 55
Computer Lab: Activities for Mastery and Your Portfolio 55
Suggested Readings and References 55
4 The Web 57
What is the World Wide Web? 57
A Brief History 58
World Wide Web 1.0 and World Wide Web 2.0 59
Finding a Web Page 59
Search Engines 59
Multimedia via the Internet 62
Web Site Evaluation 63
Integrating the Web into the Classroom 64
Web Sites to Use in the Classroom 64
Web Site Rating Scale 65
Sample Classroom Lesson Plans 72
WebQuests 73
Web Page Creation 75
Summary 81
Chapter 4 Online Resources 81
Chapter Mastery Test 81
Key Terms 81
Computer Lab: Activities for Mastery and Your Portfolio 82
Suggested Readings and References 82
5 Internet Issues 83
Internet Problems 83
Software Piracy 92
Security 95
Unequal Access 97
Health Risks Using Computers 97
Summary 99
Chapter 5 Online Resources 99
Chapter Mastery Test 99
Key Terms 99
Computer Lab: Activities for Mastery and Your Portfolio 100
Suggested Readings and References 100
PART 3 Using and Selecting Educational Technology 101
6 Word Processing 103
Historical Background 103
What is a Word Processor? 104
Components of Word Processing 104
Standard Word Processing Features 105
Basic Word Processing Editing Features 105
Standard Formatting Functions 108
Advanced Word Processing Features 108
Evaluation of Word Processing Programs 112
Word Processing Program Checklist 116
Integrating a Word Processor into the Classroom 116
Sample Classroom Lesson Plans 118
Summary 123
Chapter 6 Online Resources 123
Chapter Mastery Test 123
Key Terms 123
Computer Lab: Activities for Mastery and Your Portfolio 124
Suggested Readings and References 124
7 Desktop Publishing 125
Word Processing versus Desktop Publishing 125
Historical Background 125
What is Desktop Publishing? 126
Basic Desktop Publishing Features 127
Learning to Use a Desktop Publishing Program 132
How to Choose a Good Desktop Publishing Program 135
Desktop Publishing Program Checklist 137
Integrating Desktop Publishing into the Classroom 137
Sample Classroom Lesson Plans 140
Additional Activities 144
Summary 145
Chapter 7 Online Resources 145
Chapter Mastery Test 145
Key Terms 146
Computer Lab: Activities for Mastery and Your Portfolio 146
Suggested Readings and References 146
8 Databases 147
What is a Database? 147
Advantages of an Electronic Database 148
How a Database Works 149
Types of Databases 152
How to Choose a Database for the Classroom 155
Hardware Compatibility 155
General Features 156
Advanced Features 156
Flexibility 157
Ease of Use 157
Consumer Value 157
Support 158
Integrating the Database into the Classroom 159
Teacher Practice Activities 159
Database Checklist 160
Sample Classroom Lesson Plans 163
Summary 169
Chapter 8 Online Resources 170
Chapter Mastery Test 170
Key Terms 170
Computer Lab: Activities for Mastery and Your Portfolio 170
Suggested Readings and References 171
9 Spreadsheets and Integrated Programs 172
What is a Spreadsheet? 172
Historical Overview 172
Components of a Spreadsheet 173
How a Spreadsheet Operates 174
Why Use an Electronic Spreadsheet? 177
Basic Features of a Spreadsheet 178
Advanced Features of a Spreadsheet 178
How to Select a Good Spreadsheet for the Classroom 179
Integrating a Spreadsheet into the Classroom 182
Spreadsheet Checklist 183
Teacher Practice Activity 185
Sample Classroom Lesson Plans 186
Integrated Programs 191
Alternatives to Integrated Programs 191
Summary 192
Chapter 9: Online Resources 193
Chapter Mastery Test 193
Key Terms 193
Computer Lab: Activities for Mastery and Your Portfolio 193
Suggested Readings and References 194
10 Digital Photography and Newer Technologies 195
Introduction 195
What is a Digital Camera? 195
Advantages and Disadvantages of Digital Photography 196
How to Choose a Digital Camera 197
Megapixels 197
Liquid Crystal Displays and Viewfinders 198
Memory Cards 198
Optical versus Digital Zoom 199
Power Supply 199
Formats 199
Cost, Weight, Price, and Feel 200
Photography Software 200
Digital Cameras in the Classroom 201
Digital Camera Checklist 202
Emerging Web Technologies 204
Sample Classroom Lesson Plans 209
Summary 213
Chapter 10 Online Resources 213
Chapter Mastery Test 213
Key Terms 214
Computer Lab: Activities for Mastery and Your Portfolio 214
Suggested Readings and References 214
11 Multimedia and Video Technology 216
What is Multimedia? 216
Historical Perspective 216
Hypertext and Hypermedia 217
Hypermedia Authoring Tools 218
Classroom Suggestions for Using Hypermedia 220
Guidelines for Creating a Multimedia Presentation 221
Computer Multimedia Project Checklist 223
Multimedia Software 224
Video Camera in the Classroom 225
How to Choose a Video Camera 227
Digital Video Camera Checklist 228
Video Editing Technology 229
Movies in the Classroom 229
YouTube 230
Video Blog 230
Digital Storytelling 231
Video and Sound Players 231
Morphing and Warping Technology 232
Virtual Reality 233
Second Life 234
Sample Classroom Lesson Plans 235
Summary 239
Chapter 11 Online Resources 239
Chapter Mastery Test 239
Key Terms 239
Computer Lab: Activities for Mastery and Your Portfolio 240
Suggested Readings and References 240
12 Selecting Software and Integrating It into the Classroom 242
Computer-Assisted Instruction 242
Historical Background 242
Types of CAI 243
Subject-Area Software 249
Computer-Managed Instruction 252
Integrated Learning Systems 253
Public Domain Software, Freeware, Shareware, and Open Source 255
Software Selection: A General Guide 255
Software Program Checklist 259
Guidelines for Setting up a Software Library 260
Sample Classroom Lesson Plans 260
Summary 262
Chapter 12 Online Resources 263
Chapter Mastery Test 263
Key Terms 263
Computer Lab: Activities for Mastery and Your Portfolio 264
Suggested Readings and References 264
13 Technology in Special Education: Assistive Technology 265
Students with Disabilities 265
Adaptive Technology 269
Universal Design for Learning 272
Software for the Special Education Classroom 273
Assistive/Adaptive Technology Checklist 279
Laws Affecting Special Education 280
Mainstreaming 280
Inclusion 281
Adapting Classroom Lesson Plans for Students with Disabilities 281
Sample Classroom Lesson Plans 281
Summary 287
Chapter 13 Online Resources 287
Chapter Mastery Test 287
Key Terms 288
Computer Lab: Activities for Mastery and Your Portfolio 288
Suggested Readings and References 288
14 Teacher Support Tools and Music, Art, and Graphic Software 290
What Are Teacher Support Tools? 290
Teacher Support Tools 291
Teacher Support Tools on the Internet 299
Electronic Portfolios 300
Clip Art Collections 302
Teacher Support Tools Checklist 303
Individualized Education Plan Generators 304
What is Graphics Software? 304
Graphics Software 304
Presentation Graphics Programs 306
Print Graphics Programs 307
Computer-Aided Design Applications 309
Music Technology 310
Sample Classroom Lesson Plans 311
Summary 315
Chapter 14 Online Resources 316
Chapter Mastery Test 316
Key Terms 316
Computer Lab: Activities for Mastery and Your Portfolio 316
Suggested Readings and References 317
PART 4 What Teachers Should Know about Educational Technology 319
15 One Computer in the Classroom 321
One Computer in the Classroom 321
Computer Labs 330
The Wireless Mobile Lab 331
Summary 332
Chapter 15 Online Resources 332
Chapter Mastery Test 332
Key Terms 332
Computer Lab: Activities for Mastery and Your Portfolio 332
Suggested Readings and References 333
16 Learning Theorists and Research 334
Learning Theories and Technology Integration 334
Computer-Assisted Instruction Research Findings 337
Achievement 337
Summary 343
Chapter 16 Study Online Resources 344
Chapter Mastery Test 344
Key Terms 344
Computer Lab: Activities for Mastery and Your Portfolio 344
Suggested Readings and References 345
17 The Future 348
Future Trends 348
Emerging Technologies in Education 360
Software 361
Trends and Interesting Developments 362
Concluding Thoughts 363
Lessons We Have Learned 363
Summary 364
Chapter 17 Online Resources 364
Chapter Mastery Test 364
Key Terms 365
Computer Lab: Activities for Mastery and Your Portfolio 365
Suggested Readings and References 365
Appendix A Directory of Selected Software Publishers 367
Appendix B Recommended Mail-Order and Online Software Sources 370
Glossary 371
Index 381
1 Historical Past 3
Before the Modern Computer 3
Beginning of the Computer 4
The Modern Computer 4
The First Generation of Computers 6
The Second Generation of Computers 7
The Third Generation of Computers 7
The Fourth Generation of Computers-The Microcomputer 7
The Fifth Generation of Computers 10
Computers in Education 10
Summary 14
Chapter 1 Online Resources 14
Chapter Mastery Test 14
Key Terms 15
Computer Lab: Activities for Mastery and Your Portfolio 15
Suggested Readings and References 15
2 Getting Started on the Computer 17
What is a Computer? 17
Elements of a Computer 18
Hardware Overview 23
Input Devices 23
Computer Selection Criteria 28
The Hardware Checklist 31
Summary 32
Chapter 2 Online Resources 32
Chapter Mastery Test 32
Key Terms 33
Computer Lab: Activities for Mastery and Your Portfolio 33
Suggested Readings and References 33
PART 2 Integrating the Internet into the Classroom 35
3 Networking, Internet, and Distance Learning 37
What is Networking? 37
Networks 38
The Internet 39
Connecting to the Internet 40
Internet Service Providers (ISPs) 42
Internet Resources 42
World Wide Web 45
Distance Education and Distance Learning Defined 45
Distance Learning: A Brief History 45
Distance Learning Technologies 46
Different Approaches to Distance Learning 48
The Future of Distance Education 48
Drawbacks of Distance Education 50
Suggestions for Integrating the Internet into the Classroom 51
Sample Classroom Lesson Plans 51
Summary 54
Chapter 3 Online Resources 54
Chapter Mastery Test 55
Key Terms 55
Computer Lab: Activities for Mastery and Your Portfolio 55
Suggested Readings and References 55
4 The Web 57
What is the World Wide Web? 57
A Brief History 58
World Wide Web 1.0 and World Wide Web 2.0 59
Finding a Web Page 59
Search Engines 59
Multimedia via the Internet 62
Web Site Evaluation 63
Integrating the Web into the Classroom 64
Web Sites to Use in the Classroom 64
Web Site Rating Scale 65
Sample Classroom Lesson Plans 72
WebQuests 73
Web Page Creation 75
Summary 81
Chapter 4 Online Resources 81
Chapter Mastery Test 81
Key Terms 81
Computer Lab: Activities for Mastery and Your Portfolio 82
Suggested Readings and References 82
5 Internet Issues 83
Internet Problems 83
Software Piracy 92
Security 95
Unequal Access 97
Health Risks Using Computers 97
Summary 99
Chapter 5 Online Resources 99
Chapter Mastery Test 99
Key Terms 99
Computer Lab: Activities for Mastery and Your Portfolio 100
Suggested Readings and References 100
PART 3 Using and Selecting Educational Technology 101
6 Word Processing 103
Historical Background 103
What is a Word Processor? 104
Components of Word Processing 104
Standard Word Processing Features 105
Basic Word Processing Editing Features 105
Standard Formatting Functions 108
Advanced Word Processing Features 108
Evaluation of Word Processing Programs 112
Word Processing Program Checklist 116
Integrating a Word Processor into the Classroom 116
Sample Classroom Lesson Plans 118
Summary 123
Chapter 6 Online Resources 123
Chapter Mastery Test 123
Key Terms 123
Computer Lab: Activities for Mastery and Your Portfolio 124
Suggested Readings and References 124
7 Desktop Publishing 125
Word Processing versus Desktop Publishing 125
Historical Background 125
What is Desktop Publishing? 126
Basic Desktop Publishing Features 127
Learning to Use a Desktop Publishing Program 132
How to Choose a Good Desktop Publishing Program 135
Desktop Publishing Program Checklist 137
Integrating Desktop Publishing into the Classroom 137
Sample Classroom Lesson Plans 140
Additional Activities 144
Summary 145
Chapter 7 Online Resources 145
Chapter Mastery Test 145
Key Terms 146
Computer Lab: Activities for Mastery and Your Portfolio 146
Suggested Readings and References 146
8 Databases 147
What is a Database? 147
Advantages of an Electronic Database 148
How a Database Works 149
Types of Databases 152
How to Choose a Database for the Classroom 155
Hardware Compatibility 155
General Features 156
Advanced Features 156
Flexibility 157
Ease of Use 157
Consumer Value 157
Support 158
Integrating the Database into the Classroom 159
Teacher Practice Activities 159
Database Checklist 160
Sample Classroom Lesson Plans 163
Summary 169
Chapter 8 Online Resources 170
Chapter Mastery Test 170
Key Terms 170
Computer Lab: Activities for Mastery and Your Portfolio 170
Suggested Readings and References 171
9 Spreadsheets and Integrated Programs 172
What is a Spreadsheet? 172
Historical Overview 172
Components of a Spreadsheet 173
How a Spreadsheet Operates 174
Why Use an Electronic Spreadsheet? 177
Basic Features of a Spreadsheet 178
Advanced Features of a Spreadsheet 178
How to Select a Good Spreadsheet for the Classroom 179
Integrating a Spreadsheet into the Classroom 182
Spreadsheet Checklist 183
Teacher Practice Activity 185
Sample Classroom Lesson Plans 186
Integrated Programs 191
Alternatives to Integrated Programs 191
Summary 192
Chapter 9: Online Resources 193
Chapter Mastery Test 193
Key Terms 193
Computer Lab: Activities for Mastery and Your Portfolio 193
Suggested Readings and References 194
10 Digital Photography and Newer Technologies 195
Introduction 195
What is a Digital Camera? 195
Advantages and Disadvantages of Digital Photography 196
How to Choose a Digital Camera 197
Megapixels 197
Liquid Crystal Displays and Viewfinders 198
Memory Cards 198
Optical versus Digital Zoom 199
Power Supply 199
Formats 199
Cost, Weight, Price, and Feel 200
Photography Software 200
Digital Cameras in the Classroom 201
Digital Camera Checklist 202
Emerging Web Technologies 204
Sample Classroom Lesson Plans 209
Summary 213
Chapter 10 Online Resources 213
Chapter Mastery Test 213
Key Terms 214
Computer Lab: Activities for Mastery and Your Portfolio 214
Suggested Readings and References 214
11 Multimedia and Video Technology 216
What is Multimedia? 216
Historical Perspective 216
Hypertext and Hypermedia 217
Hypermedia Authoring Tools 218
Classroom Suggestions for Using Hypermedia 220
Guidelines for Creating a Multimedia Presentation 221
Computer Multimedia Project Checklist 223
Multimedia Software 224
Video Camera in the Classroom 225
How to Choose a Video Camera 227
Digital Video Camera Checklist 228
Video Editing Technology 229
Movies in the Classroom 229
YouTube 230
Video Blog 230
Digital Storytelling 231
Video and Sound Players 231
Morphing and Warping Technology 232
Virtual Reality 233
Second Life 234
Sample Classroom Lesson Plans 235
Summary 239
Chapter 11 Online Resources 239
Chapter Mastery Test 239
Key Terms 239
Computer Lab: Activities for Mastery and Your Portfolio 240
Suggested Readings and References 240
12 Selecting Software and Integrating It into the Classroom 242
Computer-Assisted Instruction 242
Historical Background 242
Types of CAI 243
Subject-Area Software 249
Computer-Managed Instruction 252
Integrated Learning Systems 253
Public Domain Software, Freeware, Shareware, and Open Source 255
Software Selection: A General Guide 255
Software Program Checklist 259
Guidelines for Setting up a Software Library 260
Sample Classroom Lesson Plans 260
Summary 262
Chapter 12 Online Resources 263
Chapter Mastery Test 263
Key Terms 263
Computer Lab: Activities for Mastery and Your Portfolio 264
Suggested Readings and References 264
13 Technology in Special Education: Assistive Technology 265
Students with Disabilities 265
Adaptive Technology 269
Universal Design for Learning 272
Software for the Special Education Classroom 273
Assistive/Adaptive Technology Checklist 279
Laws Affecting Special Education 280
Mainstreaming 280
Inclusion 281
Adapting Classroom Lesson Plans for Students with Disabilities 281
Sample Classroom Lesson Plans 281
Summary 287
Chapter 13 Online Resources 287
Chapter Mastery Test 287
Key Terms 288
Computer Lab: Activities for Mastery and Your Portfolio 288
Suggested Readings and References 288
14 Teacher Support Tools and Music, Art, and Graphic Software 290
What Are Teacher Support Tools? 290
Teacher Support Tools 291
Teacher Support Tools on the Internet 299
Electronic Portfolios 300
Clip Art Collections 302
Teacher Support Tools Checklist 303
Individualized Education Plan Generators 304
What is Graphics Software? 304
Graphics Software 304
Presentation Graphics Programs 306
Print Graphics Programs 307
Computer-Aided Design Applications 309
Music Technology 310
Sample Classroom Lesson Plans 311
Summary 315
Chapter 14 Online Resources 316
Chapter Mastery Test 316
Key Terms 316
Computer Lab: Activities for Mastery and Your Portfolio 316
Suggested Readings and References 317
PART 4 What Teachers Should Know about Educational Technology 319
15 One Computer in the Classroom 321
One Computer in the Classroom 321
Computer Labs 330
The Wireless Mobile Lab 331
Summary 332
Chapter 15 Online Resources 332
Chapter Mastery Test 332
Key Terms 332
Computer Lab: Activities for Mastery and Your Portfolio 332
Suggested Readings and References 333
16 Learning Theorists and Research 334
Learning Theories and Technology Integration 334
Computer-Assisted Instruction Research Findings 337
Achievement 337
Summary 343
Chapter 16 Study Online Resources 344
Chapter Mastery Test 344
Key Terms 344
Computer Lab: Activities for Mastery and Your Portfolio 344
Suggested Readings and References 345
17 The Future 348
Future Trends 348
Emerging Technologies in Education 360
Software 361
Trends and Interesting Developments 362
Concluding Thoughts 363
Lessons We Have Learned 363
Summary 364
Chapter 17 Online Resources 364
Chapter Mastery Test 364
Key Terms 365
Computer Lab: Activities for Mastery and Your Portfolio 365
Suggested Readings and References 365
Appendix A Directory of Selected Software Publishers 367
Appendix B Recommended Mail-Order and Online Software Sources 370
Glossary 371
Index 381
PART 1 An Introduction to Computers and Educational Technology 1
1 Historical Past 3
Before the Modern Computer 3
Beginning of the Computer 4
The Modern Computer 4
The First Generation of Computers 6
The Second Generation of Computers 7
The Third Generation of Computers 7
The Fourth Generation of Computers-The Microcomputer 7
The Fifth Generation of Computers 10
Computers in Education 10
Summary 14
Chapter 1 Online Resources 14
Chapter Mastery Test 14
Key Terms 15
Computer Lab: Activities for Mastery and Your Portfolio 15
Suggested Readings and References 15
2 Getting Started on the Computer 17
What is a Computer? 17
Elements of a Computer 18
Hardware Overview 23
Input Devices 23
Computer Selection Criteria 28
The Hardware Checklist 31
Summary 32
Chapter 2 Online Resources 32
Chapter Mastery Test 32
Key Terms 33
Computer Lab: Activities for Mastery and Your Portfolio 33
Suggested Readings and References 33
PART 2 Integrating the Internet into the Classroom 35
3 Networking, Internet, and Distance Learning 37
What is Networking? 37
Networks 38
The Internet 39
Connecting to the Internet 40
Internet Service Providers (ISPs) 42
Internet Resources 42
World Wide Web 45
Distance Education and Distance Learning Defined 45
Distance Learning: A Brief History 45
Distance Learning Technologies 46
Different Approaches to Distance Learning 48
The Future of Distance Education 48
Drawbacks of Distance Education 50
Suggestions for Integrating the Internet into the Classroom 51
Sample Classroom Lesson Plans 51
Summary 54
Chapter 3 Online Resources 54
Chapter Mastery Test 55
Key Terms 55
Computer Lab: Activities for Mastery and Your Portfolio 55
Suggested Readings and References 55
4 The Web 57
What is the World Wide Web? 57
A Brief History 58
World Wide Web 1.0 and World Wide Web 2.0 59
Finding a Web Page 59
Search Engines 59
Multimedia via the Internet 62
Web Site Evaluation 63
Integrating the Web into the Classroom 64
Web Sites to Use in the Classroom 64
Web Site Rating Scale 65
Sample Classroom Lesson Plans 72
WebQuests 73
Web Page Creation 75
Summary 81
Chapter 4 Online Resources 81
Chapter Mastery Test 81
Key Terms 81
Computer Lab: Activities for Mastery and Your Portfolio 82
Suggested Readings and References 82
5 Internet Issues 83
Internet Problems 83
Software Piracy 92
Security 95
Unequal Access 97
Health Risks Using Computers 97
Summary 99
Chapter 5 Online Resources 99
Chapter Mastery Test 99
Key Terms 99
Computer Lab: Activities for Mastery and Your Portfolio 100
Suggested Readings and References 100
PART 3 Using and Selecting Educational Technology 101
6 Word Processing 103
Historical Background 103
What is a Word Processor? 104
Components of Word Processing 104
Standard Word Processing Features 105
Basic Word Processing Editing Features 105
Standard Formatting Functions 108
Advanced Word Processing Features 108
Evaluation of Word Processing Programs 112
Word Processing Program Checklist 116
Integrating a Word Processor into the Classroom 116
Sample Classroom Lesson Plans 118
Summary 123
Chapter 6 Online Resources 123
Chapter Mastery Test 123
Key Terms 123
Computer Lab: Activities for Mastery and Your Portfolio 124
Suggested Readings and References 124
7 Desktop Publishing 125
Word Processing versus Desktop Publishing 125
Historical Background 125
What is Desktop Publishing? 126
Basic Desktop Publishing Features 127
Learning to Use a Desktop Publishing Program 132
How to Choose a Good Desktop Publishing Program 135
Desktop Publishing Program Checklist 137
Integrating Desktop Publishing into the Classroom 137
Sample Classroom Lesson Plans 140
Additional Activities 144
Summary 145
Chapter 7 Online Resources 145
Chapter Mastery Test 145
Key Terms 146
Computer Lab: Activities for Mastery and Your Portfolio 146
Suggested Readings and References 146
8 Databases 147
What is a Database? 147
Advantages of an Electronic Database 148
How a Database Works 149
Types of Databases 152
How to Choose a Database for the Classroom 155
Hardware Compatibility 155
General Features 156
Advanced Features 156
Flexibility 157
Ease of Use 157
Consumer Value 157
Support 158
Integrating the Database into the Classroom 159
Teacher Practice Activities 159
Database Checklist 160
Sample Classroom Lesson Plans 163
Summary 169
Chapter 8 Online Resources 170
Chapter Mastery Test 170
Key Terms 170
Computer Lab: Activities for Mastery and Your Portfolio 170
Suggested Readings and References 171
9 Spreadsheets and Integrated Programs 172
What is a Spreadsheet? 172
Historical Overview 172
Components of a Spreadsheet 173
How a Spreadsheet Operates 174
Why Use an Electronic Spreadsheet? 177
Basic Features of a Spreadsheet 178
Advanced Features of a Spreadsheet 178
How to Select a Good Spreadsheet for the Classroom 179
Integrating a Spreadsheet into the Classroom 182
Spreadsheet Checklist 183
Teacher Practice Activity 185
Sample Classroom Lesson Plans 186
Integrated Programs 191
Alternatives to Integrated Programs 191
Summary 192
Chapter 9: Online Resources 193
Chapter Mastery Test 193
Key Terms 193
Computer Lab: Activities for Mastery and Your Portfolio 193
Suggested Readings and References 194
10 Digital Photography and Newer Technologies 195
Introduction 195
What is a Digital Camera? 195
Advantages and Disadvantages of Digital Photography 196
How to Choose a Digital Camera 197
Megapixels 197
Liquid Crystal Displays and Viewfinders 198
Memory Cards 198
Optical versus Digital Zoom 199
Power Supply 199
Formats 199
Cost, Weight, Price, and Feel 200
Photography Software 200
Digital Cameras in the Classroom 201
Digital Camera Checklist 202
Emerging Web Technologies 204
Sample Classroom Lesson Plans 209
Summary 213
Chapter 10 Online Resources 213
Chapter Mastery Test 213
Key Terms 214
Computer Lab: Activities for Mastery and Your Portfolio 214
Suggested Readings and References 214
11 Multimedia and Video Technology 216
What is Multimedia? 216
Historical Perspective 216
Hypertext and Hypermedia 217
Hypermedia Authoring Tools 218
Classroom Suggestions for Using Hypermedia 220
Guidelines for Creating a Multimedia Presentation 221
Computer Multimedia Project Checklist 223
Multimedia Software 224
Video Camera in the Classroom 225
How to Choose a Video Camera 227
Digital Video Camera Checklist 228
Video Editing Technology 229
Movies in the Classroom 229
YouTube 230
Video Blog 230
Digital Storytelling 231
Video and Sound Players 231
Morphing and Warping Technology 232
Virtual Reality 233
Second Life 234
Sample Classroom Lesson Plans 235
Summary 239
Chapter 11 Online Resources 239
Chapter Mastery Test 239
Key Terms 239
Computer Lab: Activities for Mastery and Your Portfolio 240
Suggested Readings and References 240
12 Selecting Software and Integrating It into the Classroom 242
Computer-Assisted Instruction 242
Historical Background 242
Types of CAI 243
Subject-Area Software 249
Computer-Managed Instruction 252
Integrated Learning Systems 253
Public Domain Software, Freeware, Shareware, and Open Source 255
Software Selection: A General Guide 255
Software Program Checklist 259
Guidelines for Setting up a Software Library 260
Sample Classroom Lesson Plans 260
Summary 262
Chapter 12 Online Resources 263
Chapter Mastery Test 263
Key Terms 263
Computer Lab: Activities for Mastery and Your Portfolio 264
Suggested Readings and References 264
13 Technology in Special Education: Assistive Technology 265
Students with Disabilities 265
Adaptive Technology 269
Universal Design for Learning 272
Software for the Special Education Classroom 273
Assistive/Adaptive Technology Checklist 279
Laws Affecting Special Education 280
Mainstreaming 280
Inclusion 281
Adapting Classroom Lesson Plans for Students with Disabilities 281
Sample Classroom Lesson Plans 281
Summary 287
Chapter 13 Online Resources 287
Chapter Mastery Test 287
Key Terms 288
Computer Lab: Activities for Mastery and Your Portfolio 288
Suggested Readings and References 288
14 Teacher Support Tools and Music, Art, and Graphic Software 290
What Are Teacher Support Tools? 290
Teacher Support Tools 291
Teacher Support Tools on the Internet 299
Electronic Portfolios 300
Clip Art Collections 302
Teacher Support Tools Checklist 303
Individualized Education Plan Generators 304
What is Graphics Software? 304
Graphics Software 304
Presentation Graphics Programs 306
Print Graphics Programs 307
Computer-Aided Design Applications 309
Music Technology 310
Sample Classroom Lesson Plans 311
Summary 315
Chapter 14 Online Resources 316
Chapter Mastery Test 316
Key Terms 316
Computer Lab: Activities for Mastery and Your Portfolio 316
Suggested Readings and References 317
PART 4 What Teachers Should Know about Educational Technology 319
15 One Computer in the Classroom 321
One Computer in the Classroom 321
Computer Labs 330
The Wireless Mobile Lab 331
Summary 332
Chapter 15 Online Resources 332
Chapter Mastery Test 332
Key Terms 332
Computer Lab: Activities for Mastery and Your Portfolio 332
Suggested Readings and References 333
16 Learning Theorists and Research 334
Learning Theories and Technology Integration 334
Computer-Assisted Instruction Research Findings 337
Achievement 337
Summary 343
Chapter 16 Study Online Resources 344
Chapter Mastery Test 344
Key Terms 344
Computer Lab: Activities for Mastery and Your Portfolio 344
Suggested Readings and References 345
17 The Future 348
Future Trends 348
Emerging Technologies in Education 360
Software 361
Trends and Interesting Developments 362
Concluding Thoughts 363
Lessons We Have Learned 363
Summary 364
Chapter 17 Online Resources 364
Chapter Mastery Test 364
Key Terms 365
Computer Lab: Activities for Mastery and Your Portfolio 365
Suggested Readings and References 365
Appendix A Directory of Selected Software Publishers 367
Appendix B Recommended Mail-Order and Online Software Sources 370
Glossary 371
Index 381
1 Historical Past 3
Before the Modern Computer 3
Beginning of the Computer 4
The Modern Computer 4
The First Generation of Computers 6
The Second Generation of Computers 7
The Third Generation of Computers 7
The Fourth Generation of Computers-The Microcomputer 7
The Fifth Generation of Computers 10
Computers in Education 10
Summary 14
Chapter 1 Online Resources 14
Chapter Mastery Test 14
Key Terms 15
Computer Lab: Activities for Mastery and Your Portfolio 15
Suggested Readings and References 15
2 Getting Started on the Computer 17
What is a Computer? 17
Elements of a Computer 18
Hardware Overview 23
Input Devices 23
Computer Selection Criteria 28
The Hardware Checklist 31
Summary 32
Chapter 2 Online Resources 32
Chapter Mastery Test 32
Key Terms 33
Computer Lab: Activities for Mastery and Your Portfolio 33
Suggested Readings and References 33
PART 2 Integrating the Internet into the Classroom 35
3 Networking, Internet, and Distance Learning 37
What is Networking? 37
Networks 38
The Internet 39
Connecting to the Internet 40
Internet Service Providers (ISPs) 42
Internet Resources 42
World Wide Web 45
Distance Education and Distance Learning Defined 45
Distance Learning: A Brief History 45
Distance Learning Technologies 46
Different Approaches to Distance Learning 48
The Future of Distance Education 48
Drawbacks of Distance Education 50
Suggestions for Integrating the Internet into the Classroom 51
Sample Classroom Lesson Plans 51
Summary 54
Chapter 3 Online Resources 54
Chapter Mastery Test 55
Key Terms 55
Computer Lab: Activities for Mastery and Your Portfolio 55
Suggested Readings and References 55
4 The Web 57
What is the World Wide Web? 57
A Brief History 58
World Wide Web 1.0 and World Wide Web 2.0 59
Finding a Web Page 59
Search Engines 59
Multimedia via the Internet 62
Web Site Evaluation 63
Integrating the Web into the Classroom 64
Web Sites to Use in the Classroom 64
Web Site Rating Scale 65
Sample Classroom Lesson Plans 72
WebQuests 73
Web Page Creation 75
Summary 81
Chapter 4 Online Resources 81
Chapter Mastery Test 81
Key Terms 81
Computer Lab: Activities for Mastery and Your Portfolio 82
Suggested Readings and References 82
5 Internet Issues 83
Internet Problems 83
Software Piracy 92
Security 95
Unequal Access 97
Health Risks Using Computers 97
Summary 99
Chapter 5 Online Resources 99
Chapter Mastery Test 99
Key Terms 99
Computer Lab: Activities for Mastery and Your Portfolio 100
Suggested Readings and References 100
PART 3 Using and Selecting Educational Technology 101
6 Word Processing 103
Historical Background 103
What is a Word Processor? 104
Components of Word Processing 104
Standard Word Processing Features 105
Basic Word Processing Editing Features 105
Standard Formatting Functions 108
Advanced Word Processing Features 108
Evaluation of Word Processing Programs 112
Word Processing Program Checklist 116
Integrating a Word Processor into the Classroom 116
Sample Classroom Lesson Plans 118
Summary 123
Chapter 6 Online Resources 123
Chapter Mastery Test 123
Key Terms 123
Computer Lab: Activities for Mastery and Your Portfolio 124
Suggested Readings and References 124
7 Desktop Publishing 125
Word Processing versus Desktop Publishing 125
Historical Background 125
What is Desktop Publishing? 126
Basic Desktop Publishing Features 127
Learning to Use a Desktop Publishing Program 132
How to Choose a Good Desktop Publishing Program 135
Desktop Publishing Program Checklist 137
Integrating Desktop Publishing into the Classroom 137
Sample Classroom Lesson Plans 140
Additional Activities 144
Summary 145
Chapter 7 Online Resources 145
Chapter Mastery Test 145
Key Terms 146
Computer Lab: Activities for Mastery and Your Portfolio 146
Suggested Readings and References 146
8 Databases 147
What is a Database? 147
Advantages of an Electronic Database 148
How a Database Works 149
Types of Databases 152
How to Choose a Database for the Classroom 155
Hardware Compatibility 155
General Features 156
Advanced Features 156
Flexibility 157
Ease of Use 157
Consumer Value 157
Support 158
Integrating the Database into the Classroom 159
Teacher Practice Activities 159
Database Checklist 160
Sample Classroom Lesson Plans 163
Summary 169
Chapter 8 Online Resources 170
Chapter Mastery Test 170
Key Terms 170
Computer Lab: Activities for Mastery and Your Portfolio 170
Suggested Readings and References 171
9 Spreadsheets and Integrated Programs 172
What is a Spreadsheet? 172
Historical Overview 172
Components of a Spreadsheet 173
How a Spreadsheet Operates 174
Why Use an Electronic Spreadsheet? 177
Basic Features of a Spreadsheet 178
Advanced Features of a Spreadsheet 178
How to Select a Good Spreadsheet for the Classroom 179
Integrating a Spreadsheet into the Classroom 182
Spreadsheet Checklist 183
Teacher Practice Activity 185
Sample Classroom Lesson Plans 186
Integrated Programs 191
Alternatives to Integrated Programs 191
Summary 192
Chapter 9: Online Resources 193
Chapter Mastery Test 193
Key Terms 193
Computer Lab: Activities for Mastery and Your Portfolio 193
Suggested Readings and References 194
10 Digital Photography and Newer Technologies 195
Introduction 195
What is a Digital Camera? 195
Advantages and Disadvantages of Digital Photography 196
How to Choose a Digital Camera 197
Megapixels 197
Liquid Crystal Displays and Viewfinders 198
Memory Cards 198
Optical versus Digital Zoom 199
Power Supply 199
Formats 199
Cost, Weight, Price, and Feel 200
Photography Software 200
Digital Cameras in the Classroom 201
Digital Camera Checklist 202
Emerging Web Technologies 204
Sample Classroom Lesson Plans 209
Summary 213
Chapter 10 Online Resources 213
Chapter Mastery Test 213
Key Terms 214
Computer Lab: Activities for Mastery and Your Portfolio 214
Suggested Readings and References 214
11 Multimedia and Video Technology 216
What is Multimedia? 216
Historical Perspective 216
Hypertext and Hypermedia 217
Hypermedia Authoring Tools 218
Classroom Suggestions for Using Hypermedia 220
Guidelines for Creating a Multimedia Presentation 221
Computer Multimedia Project Checklist 223
Multimedia Software 224
Video Camera in the Classroom 225
How to Choose a Video Camera 227
Digital Video Camera Checklist 228
Video Editing Technology 229
Movies in the Classroom 229
YouTube 230
Video Blog 230
Digital Storytelling 231
Video and Sound Players 231
Morphing and Warping Technology 232
Virtual Reality 233
Second Life 234
Sample Classroom Lesson Plans 235
Summary 239
Chapter 11 Online Resources 239
Chapter Mastery Test 239
Key Terms 239
Computer Lab: Activities for Mastery and Your Portfolio 240
Suggested Readings and References 240
12 Selecting Software and Integrating It into the Classroom 242
Computer-Assisted Instruction 242
Historical Background 242
Types of CAI 243
Subject-Area Software 249
Computer-Managed Instruction 252
Integrated Learning Systems 253
Public Domain Software, Freeware, Shareware, and Open Source 255
Software Selection: A General Guide 255
Software Program Checklist 259
Guidelines for Setting up a Software Library 260
Sample Classroom Lesson Plans 260
Summary 262
Chapter 12 Online Resources 263
Chapter Mastery Test 263
Key Terms 263
Computer Lab: Activities for Mastery and Your Portfolio 264
Suggested Readings and References 264
13 Technology in Special Education: Assistive Technology 265
Students with Disabilities 265
Adaptive Technology 269
Universal Design for Learning 272
Software for the Special Education Classroom 273
Assistive/Adaptive Technology Checklist 279
Laws Affecting Special Education 280
Mainstreaming 280
Inclusion 281
Adapting Classroom Lesson Plans for Students with Disabilities 281
Sample Classroom Lesson Plans 281
Summary 287
Chapter 13 Online Resources 287
Chapter Mastery Test 287
Key Terms 288
Computer Lab: Activities for Mastery and Your Portfolio 288
Suggested Readings and References 288
14 Teacher Support Tools and Music, Art, and Graphic Software 290
What Are Teacher Support Tools? 290
Teacher Support Tools 291
Teacher Support Tools on the Internet 299
Electronic Portfolios 300
Clip Art Collections 302
Teacher Support Tools Checklist 303
Individualized Education Plan Generators 304
What is Graphics Software? 304
Graphics Software 304
Presentation Graphics Programs 306
Print Graphics Programs 307
Computer-Aided Design Applications 309
Music Technology 310
Sample Classroom Lesson Plans 311
Summary 315
Chapter 14 Online Resources 316
Chapter Mastery Test 316
Key Terms 316
Computer Lab: Activities for Mastery and Your Portfolio 316
Suggested Readings and References 317
PART 4 What Teachers Should Know about Educational Technology 319
15 One Computer in the Classroom 321
One Computer in the Classroom 321
Computer Labs 330
The Wireless Mobile Lab 331
Summary 332
Chapter 15 Online Resources 332
Chapter Mastery Test 332
Key Terms 332
Computer Lab: Activities for Mastery and Your Portfolio 332
Suggested Readings and References 333
16 Learning Theorists and Research 334
Learning Theories and Technology Integration 334
Computer-Assisted Instruction Research Findings 337
Achievement 337
Summary 343
Chapter 16 Study Online Resources 344
Chapter Mastery Test 344
Key Terms 344
Computer Lab: Activities for Mastery and Your Portfolio 344
Suggested Readings and References 345
17 The Future 348
Future Trends 348
Emerging Technologies in Education 360
Software 361
Trends and Interesting Developments 362
Concluding Thoughts 363
Lessons We Have Learned 363
Summary 364
Chapter 17 Online Resources 364
Chapter Mastery Test 364
Key Terms 365
Computer Lab: Activities for Mastery and Your Portfolio 365
Suggested Readings and References 365
Appendix A Directory of Selected Software Publishers 367
Appendix B Recommended Mail-Order and Online Software Sources 370
Glossary 371
Index 381