Who can argue with ancient prophecy, from a cranky old woman in a cave? Thundersquat never asked for this. He can't leave; but he has to go. You can't look the other way when time starts to unravel. All the young barbarian has to do is find a magical gem that almost nobody can remember, buried in a place long forgotten. He needs to find it soon, before parallel worlds start to blend-rewriting history, hijacking the future. A single clue hints the way to the whereabouts of the Half-Forgotten Stone: the sorcerer king. Who won't talk and eats bugs. And the Least High Druid holds his daughter hostage. What could go wrong?
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