A study of presence in interactive game environments
Peter Ellis
Broschiertes Buch

A study of presence in interactive game environments

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How does an interactive environment affect a user's experience? 'Presence' is something that is usually elicited through virtual reality, but as traditional games develop into a rich media with immersive qualities beyond that of TV or film, it is argued that they can also elicit the sense of presence. Is measuring presence in traditional games viable using VR structures? The most widely used method of measuring it is the Presence Questionnaire. It is argued however that a questionnaire is not enough for measuring the immediate experience felt by an individual and in this study from 2008 it's c...