Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for…mehr
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.
In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.
The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Artikelnr. des Verlages: 86248343, 978-1-4302-5830-8
1st ed.
Seitenzahl: 316
Erscheinungstermin: 23. August 2013
Englisch
Abmessung: 235mm x 191mm x 18mm
Gewicht: 582g
ISBN-13: 9781430258308
ISBN-10: 1430258306
Artikelnr.: 37478995
Herstellerkennzeichnung
Books on Demand GmbH
In de Tarpen 42
22848 Norderstedt
info@bod.de
040 53433511
Autorenporträt
Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.
Inhaltsangabe
Section 1 : An Introduction to Android and Game Programming 1. An Introduction To Game Development 2. An Introduction to the Android Game Development Ecosystem. (A First Game: HelloDroid) 3. Game Design For Beginners - Droid Runner (Case Study begins: Droid Runner) 4. Building a Game Engine 5. Writing a Renderer Section 2 : Building Droid Runner Game App 6. Game Entities 7. Building Game Levels With Collision 8. Virtual Cameras 9. Lighting and Materials 10. Game Audio 11. Self-Publishing 101 Appendices: A. Developing with the Android NDK and Eclipse. B. Android Hardware C. C++ and Design Patterns D. C++ Math
Section 1 : An Introduction to Android and Game Programming 1. An Introduction To Game Development 2. An Introduction to the Android Game Development Ecosystem. (A First Game: HelloDroid) 3. Game Design For Beginners - Droid Runner (Case Study begins: Droid Runner) 4. Building a Game Engine 5. Writing a Renderer Section 2 : Building Droid Runner Game App 6. Game Entities 7. Building Game Levels With Collision 8. Virtual Cameras 9. Lighting and Materials 10. Game Audio 11. Self-Publishing 101 Appendices: A. Developing with the Android NDK and Eclipse. B. Android Hardware C. C++ and Design Patterns D. C++ Math
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