Believable player-like chat-able characters in online game
Daniel Kario
Broschiertes Buch

Believable player-like chat-able characters in online game

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In recent years computer games played over the internet have become a significant phenomenon. Recent studies show that what players enjoy most about these games is interactions with other players and working together to build a complex social peer-to-peer network. We have developed a framework for a generic software that can imitate a node in such a social network and show that in this environment human players cannot easily identify the software as nonhuman.