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"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa PLC."
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields-games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software…mehr

Produktbeschreibung
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa PLC."
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields-games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.
Autorenporträt
Kendra M. L. Cooper, Walt Scacchi