Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed.
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed.
John Arana is an interactive developer at TechnoCom Corporation, a provider of solutions to enable wireless location networks. Previously, John was lead Flash developer at Hekko Corporation, an educational software provider. He also runs his own business, doing freelance Flash work involving web sites, games, rich Internet applications, desktop applications, and widgets.
Inhaltsangabe
Part 1: Widgetizing the Web with Flash. 1: Migrating to Flash CS4 and ActionScript 3. 2: Introduction to Flash in the Social-Networking World. 3: Defining Widgets, Blidgets, and Facebook Apps. 4: The Benefits of Developing and Distributing Widgets.- Part 2: The Basics of Developing Widgets. 5: Creating the Idea. 6: Designing the Interface. 7: Writing the Code.- Part 3: Taking Widgets to the Next Level. 8: Making Game Widgets. 9: Driving Widgets with XML. 10: Integrating Widgets with Web Services.- Part 4: Publishing Widgets to the Masses. 11: From Unknown to Viral Status. 12: Using Third-Party Distribution. 13: Publishing with OpenSocial. 14: Beyond the Social-Networking World.
Part 1: Widgetizing the Web with Flash. 1: Migrating to Flash CS4 and ActionScript 3. 2: Introduction to Flash in the Social-Networking World. 3: Defining Widgets, Blidgets, and Facebook Apps. 4: The Benefits of Developing and Distributing Widgets.- Part 2: The Basics of Developing Widgets. 5: Creating the Idea. 6: Designing the Interface. 7: Writing the Code.- Part 3: Taking Widgets to the Next Level. 8: Making Game Widgets. 9: Driving Widgets with XML. 10: Integrating Widgets with Web Services.- Part 4: Publishing Widgets to the Masses. 11: From Unknown to Viral Status. 12: Using Third-Party Distribution. 13: Publishing with OpenSocial. 14: Beyond the Social-Networking World.
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