This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning.
This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
Produktdetails
New Directions in Computer Assisted Language Learning
Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning. Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.
Inhaltsangabe
1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let's Play videos and L2 academic vocabulary 7. Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication
1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let's Play videos and L2 academic vocabulary 7. Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826