This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization and emotions within interactions mediated by a virtual avatar.
This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization and emotions within interactions mediated by a virtual avatar.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Vincenzo Auriemma is PhD in sociology from the University of Salerno, Italy, and his interests are related to empathy and transdisciplinary analysis between sociology and social neuroscience. He is currently working on two researches aimed at analysing empathy within work groups and emotional embodiment in the metaverse. He collaborates with various structures and institutions to promote neurosociology in Italy. Recently, several of his articles related to the concept of embodiment in the metaverse and a monograph on empathy have been published.
Inhaltsangabe
Part I: Overview Introduction 1. Embodiment and Avatars, Analysis and Investigation in the Virtual World Part II: Emotions, Relationships and Interactions, the Virtualization of Lives 2. Empathy and technology: Virtualized emotions, haptic feedback and virtualization of the body 3. Love, Digital Sexuality and Artificial Intelligence 4. Anger and Fear in the Virtualized World Part III: Virtualization and Society: Virtual Squares, Languages and Modes of Interaction 5. Languages and Slang: The Twitch generation 6. Social Emotions on the Internet 7. Representation of Daily Life Online Part IV: The Other Side of Virtualization: Risks and Dangers in the Virtual World 8. Virtual City: Lawlessness and Discrimination 9. Dark Web and Deep Web Conclusions
Part I: Overview Introduction 1. Embodiment and Avatars, Analysis and Investigation in the Virtual World Part II: Emotions, Relationships and Interactions, the Virtualization of Lives 2. Empathy and technology: Virtualized emotions, haptic feedback and virtualization of the body 3. Love, Digital Sexuality and Artificial Intelligence 4. Anger and Fear in the Virtualized World Part III: Virtualization and Society: Virtual Squares, Languages and Modes of Interaction 5. Languages and Slang: The Twitch generation 6. Social Emotions on the Internet 7. Representation of Daily Life Online Part IV: The Other Side of Virtualization: Risks and Dangers in the Virtual World 8. Virtual City: Lawlessness and Discrimination 9. Dark Web and Deep Web Conclusions
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