Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back in the 'dark days' of DOS, he instructed thousands for new careers in the 3D arts. With his own freelance production company and over 15 years experience in 3D production, Yancey has worked on all different kinds 3D related projects, mostly for video games, print, and production. As one of the few Discreet Certified Instructor of 3ds Max, and an Adobe Certified Trainer, Yancey brings his rich background of production and instructional experience to the DMA programs. He lives in San Francisco.
Inhaltsangabe
3D Character modeling Texture Mapping and the UVW Unwrap Modifier Painting the texture Rigging Export/Import Editing Motion capture data with Character Studio
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio
3D Character modeling Texture Mapping and the UVW Unwrap Modifier Painting the texture Rigging Export/Import Editing Motion capture data with Character Studio
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio
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